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Old January 15th, 2001, 05:39 PM

Barnacle Bill Barnacle Bill is offline
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Default Re: Cashing production

It's been a while...please remind me how it worked in SE3.
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Old January 15th, 2001, 05:55 PM
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Taqwus Taqwus is offline
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Default Re: Cashing production

That queue-reordering preserves production is very likely a bug; ISTR something about one patch fixing a similar issue, namely that deleting the top project in the queue shifted accumulated production to the second item. I doubt that this is intentional...

If you do use this, 'tho, I'd suggest building fighters. If you change your mind, you've still got a group of units which can move in-system on its own, and can be very, very menacing as a defense force.

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Old January 15th, 2001, 07:26 PM
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Mephisto Mephisto is offline
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Default Re: Cashing production

Back in the good old days you bought a ship and resources were detracted at the end of the turn.
In the next turn a hulk with every component destroyed was placed in the "buying" shipyard. After this, all components must be repaired, space yards repaired 5 to 6 components per turn.
The bad thing for this was that a ship took longer if you added more components no matter the real costs in resources of the component.
Good thing was that it was a very consisted system. When damaged ships arrived on a space yard you had to decide what to do first: Repair the damaged ships or "building/repairing" the new ships. Better to build/repair ships that would be ready in one turn or the more powerful ship that needed 2 turns to repair due to more damage. That were tough decisions. And, btw, you could have massive space yards in one sector. Only 1 on a planet and as much as you wanted in a ship/station. You were able to shift the ships in need of repair between all the space yards of one sector.

quote:
Originally posted by Barnacle Bill:
It's been a while...please remind me how it worked in SE3.


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Old January 15th, 2001, 08:54 PM
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Jubala Jubala is offline
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Default Re: Cashing production

I agree Mephisto. The SE3 system was superior in many ways. Especially the control you had over which ships where repaired when. Now we have no control whatsoever over that and that bugs med bigtime. Only way to be sure that a certain ship is repaired before any other ship is to move the others out of the sector as far as I know. Besides, if you managed to sneak a raid in you could bust up ships before they where fully built. Only way to do that now is to bust up the space yard. Which btw the AI doesn't do very good. Gotta go back to the AI thread... *runs over to the AI thread, pen in hand*
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