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Old November 21st, 2002, 03:03 PM
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Default Re: Damage Calculation

The rationale is that it takes only seven turns to fully train your ships, and that extra 40% to hit makes a big difference.
code:
                    You           Enemy
ECM n/a 60%
Stealth Armor n/a 15%
Scattering Armor n/a 15%
Combat Sensor 65% n/a
----------------------------------------
+65% -90% = -25%

At point blank range, you have a 75% chance to hit. At range 6 (Meson BLaster max), you have 25% to hit. At range 8 (APB max), you have 5% to hit. Fully trained ships add 40% to hit, which makes a big difference. Even four turns of training makes up for all but 1% of the defensive advantage he has. As it is, you've obviously had success with the strategy you've adopted, which goes to show there's more than one way to skin a cat.
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Old November 23rd, 2002, 02:47 AM

Gryphin Gryphin is offline
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Default Re: Damage Calculation

Reading through here and watching Combat Replays more closly I have re designed my "Target" and PDC ships. I have Changed the strategy of my "Gun Ships"
Target Shhips now Carry 2 of the heavyiest Reload 1 Guns I can put on them.
PDC Ships, (I like to call Aegis) Carry the same but no armor.
Gun Ships are now out fitted with 2 Reload 2, 1 Multi Track Lve 2, 4 Armor, Rest is filled with heavyest Reload 1 I have.
All ships have Max Speed and Combat Sensors.
I had forgotton to change the Strategy on one Version of a Gun Ship. I noticed in a battle where I had
104 combat ships and the AI had
21 Combat ships
The Target, (Point Bland), and Aegis, (Short Range), ships made major effort to move forward somtimes acidentaly formaing a line that blocked the AI. Ships with "Optimal" Also moved forward. The Optimal did the most damage. In that battle I lost 4 Target Ships, 2 Aegis Ships, and 2 Optimal Strategy Gun Ships

BTYW: Name of AI is withheld so as to not ruin the surprise of anyone who has not had the pleasure / pain of running into them.
Talisman + Organic Armor = You are going to loose a lot of ships.
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Old November 23rd, 2002, 07:37 PM
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Default Re: Damage Calculation

Unfortunately, I will not be giving much attention to this thread for the next week or so.

I am moving, and that is taking a a lot of time.

It will be enough if I can keep current on my PBW games.
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