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Old November 22nd, 2002, 03:48 PM
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Default Re: Fast ships are fuel hogs?

Quote:
Originally posted by Kamog:
Anyway, the fewer engines you have, the greater the distance a ship can travel before running out of supplies, even though it is slower...
Provided, as the others pointed out, that your ship has some extra fuel storage. WIth only the fuel stored in the engine components all ships regardless of number of engines have the same range.

To make fuel use dependant on distance travelled instead of number of engines used you could mod it so that there is one main engine component for all ships. Make it a required component that is max one per ship. Give it the fuel usage and supply storage. Then to that you add an auxilary engine component that has no fuel usage and no fuel storage. Allow multiples of these up to the engine limit for your hull size.

However this would be a bit hinky as if your main engine were destroyed in combat, you could still move using your auxillary engine comonents but you would not use any fuel doing so.

Have to think about this some more.

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Old November 22nd, 2002, 04:13 PM
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Default Re: Fast ships are fuel hogs?

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However this would be a bit hinky as if your main engine were destroyed in combat, you could still move using your auxillary engine comonents but you would not use any fuel doing so.
Hmm... but when your ship runs out of supplies it's movement is decreased to one. Is this because engines use supplies (and engines that don't use supplies are immune), or is it hardcoded to happen no matter what.

Now I'm getting a tad OT, but what exactly does running out of supplies affect? Are only the components that use supplies affected, or all succeptable components affected regardless of their actual properties? i.e. Will weapons that don't use supplies still fire when the supplies run out?
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Old November 22nd, 2002, 04:27 PM
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Default Re: Fast ships are fuel hogs?

Weapons that use zero supplies will actually continue to fire! Don't attack out-of-supply PDC ships with fighters

Shields will be disabled, and your speed is set to 1. Ships will be forced to decloak as well.
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Old November 22nd, 2002, 05:05 PM
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Default Re: Fast ships are fuel hogs?

[quote]Originally posted by Spoo:
Quote:
Hmm... but when your ship runs out of supplies it's movement is decreased to one. Is this because engines use supplies (and engines that don't use supplies are immune), or is it hardcoded to happen no matter what.
It's hardcoded. I wasn't sure so I did a test. I modded the engines so they don't use any supply at all and put a cloacking device on the ship. With the cloak turned off I can fly around indefinetly at top speed and dont use any supply. With the cloak turned on the supply drops every turn until it's gone. At that point the cloak turns off automatically, and the ship slows to one space per turn. Despite the engines not requiring supplies to move. Hence it must be hardcoded.

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