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November 21st, 2002, 09:38 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Point Defence and Maximum Weapons Range orders
I was referring to both, but specifically the in-game ones. They both have the same effect, but the files apply to the AI and default strategies for humans, while the in-game ones are they way the player can tweak their own.
At any rate, yes, I think they solve the problem described.
Adding the 1 damage to PD at long range isn't necessary, and would sometimes have the side effect, in battles that use a lot of the tactical map, anyway (rare, but they can occur) where a PD weapon would use opportunity fire on an enemy on the far side of the map, with a 99% chance to miss, or do 1 damage if it hit. Meanwhile, if there are unit threats to the ship itself, it's PD would've been wasted.
PvK
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November 21st, 2002, 10:34 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Point Defence and Maximum Weapons Range orders
Just for clarification though Pvk (or anyone who knows) this will not prevent your PDC from firing on seekers that get into range on there own right? It will only prevent seeker hunting, or milling about correct? I am asking, cause I just want to be sure.
Geoschmo
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November 21st, 2002, 10:55 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: Point Defence and Maximum Weapons Range orders
Quote:
Originally posted by geoschmo:
Just for clarification though Pvk (or anyone who knows) this will not prevent your PDC from firing on seekers that get into range on there own right? It will only prevent seeker hunting, or milling about correct? I am asking, cause I just want to be sure.
Geoschmo
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In my test games PDCs still fired on incoming missiles but that was definitely no hunting, just short range defense.
[ November 21, 2002, 20:58: Message edited by: Rexxx ]
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November 22nd, 2002, 12:27 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
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Re: Point Defence and Maximum Weapons Range orders
Just as a note,
I just went into the Empire Status/Strategies menu for one of my races that I have set an AI_Strategies file for, and the settings do both match. Hence, my earlier play tests when I kept changing the AI_stategies.txt settings (including the seekers=True modification which I posted earlier) should have made a difference, except.....
I'm now just wondering whether I shut the game down and reloaded the turn, or whether I just simply reloaded the turn.
It does make a difference of course as some files are only read during the game startup whilst others seem to be read when called upon.
I have just have completed a number of tests that confirm that strategies settings changes dont take effect unless the game is shut down and reloaded. Simply reloading the turn is not enough (I know this also to be true for AI_Research files as well).
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