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  #1  
Old January 16th, 2001, 03:23 AM
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Default Re: Small ships and mines

Well, small ships do have a defense bonus in combat (chance to hit is lowered)
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Old January 16th, 2001, 03:24 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Small ships and mines

Yes but bigger ships have room for ECM's and armor,and shields.

Smaller ships need something extra.
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Old January 16th, 2001, 03:45 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Small ships and mines

I also think that there should be different sizes for cloaking devices. Small cloaking devices would be discovered first and can only cloak a small ship. Then larger ones would follow as you research the tree.

This will give small vessels more purpose later in the game.
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Old January 16th, 2001, 03:49 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Small ships and mines

Plus,as it is now, a cloaking device is 40kt in size. Small ships don't have room for it. Being small should neccesitate a smaller cloaking device.
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Old January 16th, 2001, 06:07 AM

llreye llreye is offline
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Default Re: Small ships and mines

Sounds like sizing in MOO2--which I imagine would require some major changes to the game engine. Or many ship size restricted components.
-MKC
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Old January 16th, 2001, 11:39 AM

jowe01 jowe01 is offline
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Default Re: Small ships and mines

If you give the heavier weapon mounts (which are usually on CapShips "Combat to hit offence minus" modifiers and if you reduce combat sensors and ECM to 15/30/45, you get a very good balance between smaller "Piranha" ships which are able to challenge the larger Flying Fortresses.The mount modifiers would actually reflect the inertia of the heavy guns. The large ships would still be the choice when shelling fortified places like planets and bases, which themselves have "Combat to hit defence minus" modifiers.

I find these modification quite realistic as analogies to 20th century navies and I have therefore integrated them into my personal mod. It works very well.
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Old January 17th, 2001, 02:17 AM
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Default Re: Small ships and mines

Emporer Zod -

Currently, cloaking (and stealth armor) is broken in that none of the AI races are cloaking their sats/ships/bases even if they have researched it and placed it on their hulls. I sent MM an e-mail regarding this, so hopefully this will be fixed soon.

[This message has been edited by Tampa_Gamer (edited 16 January 2001).]
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