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January 16th, 2001, 03:23 AM
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Major
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Join Date: Aug 2000
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Re: Small ships and mines
Well, small ships do have a defense bonus in combat (chance to hit is lowered)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 16th, 2001, 03:24 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Small ships and mines
Yes but bigger ships have room for ECM's and armor,and shields.
Smaller ships need something extra.
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January 16th, 2001, 03:45 AM
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Sergeant
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Join Date: Jan 2001
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Re: Small ships and mines
I also think that there should be different sizes for cloaking devices. Small cloaking devices would be discovered first and can only cloak a small ship. Then larger ones would follow as you research the tree.
This will give small vessels more purpose later in the game.
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January 16th, 2001, 03:49 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Small ships and mines
Plus,as it is now, a cloaking device is 40kt in size. Small ships don't have room for it. Being small should neccesitate a smaller cloaking device.
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January 16th, 2001, 06:07 AM
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Private
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Join Date: Oct 2000
Location: Oakland, CA, USA
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Re: Small ships and mines
Sounds like sizing in MOO2--which I imagine would require some major changes to the game engine. Or many ship size restricted components.
-MKC
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January 16th, 2001, 11:39 AM
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Corporal
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Join Date: Sep 2000
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Re: Small ships and mines
If you give the heavier weapon mounts (which are usually on CapShips "Combat to hit offence minus" modifiers and if you reduce combat sensors and ECM to 15/30/45, you get a very good balance between smaller "Piranha" ships which are able to challenge the larger Flying Fortresses.The mount modifiers would actually reflect the inertia of the heavy guns. The large ships would still be the choice when shelling fortified places like planets and bases, which themselves have "Combat to hit defence minus" modifiers.
I find these modification quite realistic as analogies to 20th century navies and I have therefore integrated them into my personal mod. It works very well.
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January 17th, 2001, 02:17 AM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Small ships and mines
Emporer Zod -
Currently, cloaking (and stealth armor) is broken in that none of the AI races are cloaking their sats/ships/bases even if they have researched it and placed it on their hulls. I sent MM an e-mail regarding this, so hopefully this will be fixed soon.
[This message has been edited by Tampa_Gamer (edited 16 January 2001).]
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