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  #1  
Old November 23rd, 2002, 01:47 AM
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Wardad Wardad is offline
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Default Re: Nature Shrines and General Planetary Improvement

Quote:
Originally posted by spoon:
quote:
Originally posted by Wardad:

The only confusion before Gold Patch 2 was the ship training facilities, a sector bonus facility. You could have a planet and moons in the same sector. They used to stack.
They still do stack, don't they?
I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats
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  #2  
Old November 23rd, 2002, 02:05 AM
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Default Re: Nature Shrines and General Planetary Improvement

System and Sector training facilites do stack. AFAIK, sector facilities on different planets also still stack, but was to be fixed. (Or maybe was just wished to be fixed in some thread.)
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Old November 23rd, 2002, 06:54 PM

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Default Re: Nature Shrines and General Planetary Improvement

Quote:
Originally posted by Wardad:
I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats
Checked a 1.78 game I'm in -- training facilities definitely still do stack...
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  #4  
Old November 24th, 2002, 03:59 AM
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Default Re: Nature Shrines and General Planetary Improvement

Ok: here's the lowdown on facility stacking for you:

1) Nature shrines are ONE PER SYSTEM EFFECTIVE.
2) Value improvement plants are FULLY STACKABLE.
3) Conditions improvement are FULLY STACKABLE.
4) Training facilities TAKE HIGHEST VALUE on a planet or vehicle. They then WORK INDEPENDANTLY between planets/moons.

#4 could use some clarification:
NOTE: Some of the following facilities do not exist in the unmodded game, and are here to highlight features of the system.
EG: A planet has two Training facilities:
one rated at +1%/30% max and one rated at +3%/10% max.
That planet's moon has one Training facility rated at +3%/20% max.

The planet's facilities are combined to produce an overall effect of +3%/30% max.

1) A ship sitting in the sector will recieve +6% training per turn for 3 turns. Total: 18% experience.
2) On turn 4, the ship will recieve only 5% experience:
2a) The moon's training facility gives +3%/max 20%, thus adding 2% to get a total of 20%
2b) The planet's facility then adds 3% training to get 23%.
3) Turns 5 and 6, the ship recieves 3% training: Total: 29% experience.
4) Turn #7, the ship gains only 1% experience, and reaches the final max of 30%.

Q: Is it possible for step 2 to work the other way, and have the planet give its increase first, which makes the moon's increase useless?
A: Possibly. I haven't done enough testing to work out the timing details.
I suspect that the facility with the lowest max is applied first.

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Old November 24th, 2002, 04:16 AM
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Default Re: Nature Shrines and General Planetary Improvement

Remote mining decreases a planet's value, right? So is it possible to mod a component to put on a ship that increases the planet's value?
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Old November 24th, 2002, 04:20 AM
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Default Re: Nature Shrines and General Planetary Improvement

No. It is hardcoded to reduce value by 1% per mining ship.

Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
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Old November 24th, 2002, 06:17 AM
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Default Re: Nature Shrines and General Planetary Improvement

Quote:
Originally posted by Suicide Junkie:
No. It is hardcoded to reduce value by 1% per mining ship.

Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
I think RM reduces planet value by 2% per turn in Proportions...

[ November 24, 2002, 04:19: Message edited by: Imperator Fyron ]
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