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November 23rd, 2002, 01:47 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Nature Shrines and General Planetary Improvement
Quote:
Originally posted by spoon:
quote: Originally posted by Wardad:
The only confusion before Gold Patch 2 was the ship training facilities, a sector bonus facility. You could have a planet and moons in the same sector. They used to stack.
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They still do stack, don't they? I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats 
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November 23rd, 2002, 02:05 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Nature Shrines and General Planetary Improvement
System and Sector training facilites do stack. AFAIK, sector facilities on different planets also still stack, but was to be fixed. (Or maybe was just wished to be fixed in some thread.)
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November 23rd, 2002, 06:54 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Nature Shrines and General Planetary Improvement
Quote:
Originally posted by Wardad:
I heard they were fixed.... but I found no mention of it in the history.txt file... The Dirty Rats
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Checked a 1.78 game I'm in -- training facilities definitely still do stack...
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November 24th, 2002, 03:59 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Nature Shrines and General Planetary Improvement
Ok: here's the lowdown on facility stacking for you:
1) Nature shrines are ONE PER SYSTEM EFFECTIVE.
2) Value improvement plants are FULLY STACKABLE.
3) Conditions improvement are FULLY STACKABLE.
4) Training facilities TAKE HIGHEST VALUE on a planet or vehicle. They then WORK INDEPENDANTLY between planets/moons.
#4 could use some clarification:
NOTE: Some of the following facilities do not exist in the unmodded game, and are here to highlight features of the system.
EG: A planet has two Training facilities:
one rated at +1%/30% max and one rated at +3%/10% max.
That planet's moon has one Training facility rated at +3%/20% max.
The planet's facilities are combined to produce an overall effect of +3%/30% max.
1) A ship sitting in the sector will recieve +6% training per turn for 3 turns. Total: 18% experience.
2) On turn 4, the ship will recieve only 5% experience:
2a) The moon's training facility gives +3%/max 20%, thus adding 2% to get a total of 20%
2b) The planet's facility then adds 3% training to get 23%.
3) Turns 5 and 6, the ship recieves 3% training: Total: 29% experience.
4) Turn #7, the ship gains only 1% experience, and reaches the final max of 30%.
Q: Is it possible for step 2 to work the other way, and have the planet give its increase first, which makes the moon's increase useless?
A: Possibly. I haven't done enough testing to work out the timing details.
I suspect that the facility with the lowest max is applied first.
Any Questions?
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November 24th, 2002, 04:16 AM
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Lieutenant General
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Re: Nature Shrines and General Planetary Improvement
Remote mining decreases a planet's value, right? So is it possible to mod a component to put on a ship that increases the planet's value?
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November 24th, 2002, 04:20 AM
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Shrapnel Fanatic
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Re: Nature Shrines and General Planetary Improvement
No. It is hardcoded to reduce value by 1% per mining ship.
Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
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November 24th, 2002, 06:17 AM
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Shrapnel Fanatic
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Re: Nature Shrines and General Planetary Improvement
Quote:
Originally posted by Suicide Junkie:
No. It is hardcoded to reduce value by 1% per mining ship.
Unless you toggle the "Remote mining reduces planetary value" to false in settings.txt, of course.
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I think RM reduces planet value by 2% per turn in Proportions...
[ November 24, 2002, 04:19: Message edited by: Imperator Fyron ]
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