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November 24th, 2002, 06:12 PM
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Private
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Join Date: Nov 2002
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Re: music in the game
You can make a normal music CD and specify tracks in settings.txt
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November 24th, 2002, 09:16 PM
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Brigadier General
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Re: music in the game
Hmm destroying empires with slayer bLasting in the background, sounds cool
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November 24th, 2002, 09:30 PM
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Sergeant
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Re: music in the game
Quote:
Originally posted by Starkiller:
You can make a normal music CD and specify tracks in settings.txt
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sorry i meant a music cd but with tracks specifically to fit SE4G. with, i dunno say, for combat the music from Flash Gordon when they are taking the War Rocket Ajax, or from the Aliens soundtrack when they are trying to get away after the failed attempt to rescue the colonists. stuff along those lines.
it just would have been easier to just xfr the files to a new folder on my harddrive than create a cd is all.
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November 24th, 2002, 10:06 PM
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Corporal
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Re: music in the game
SE4 just needs better music.  Anyone play SimCity 3000? The music from that was superb. What SE5 needs ('cause it won't happen until SE5) is someone to compose some really good music to go with the game.
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November 24th, 2002, 11:21 PM
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General
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Re: music in the game
Or you can turn SE IV's CD music off, and launch a music player before you start SE IV. (If you try to start Windows' CD Player after you've launched SE IV, CD Player will complain that the drive's already in use; I don't know how other apps behave.)
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November 25th, 2002, 01:10 AM
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General
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Re: music in the game
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November 25th, 2002, 01:19 AM
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Second Lieutenant
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Re: music in the game
haha. Well that shows our (collective) age when we remember Sim City before the sims.
Pharoah did play different music when you were attacked by enemies it became well dark and ominous. And when a festival happened it changed a bit to a happier sounding melody. It just seems that there are better things to do than improve music/game interaction
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