|
|
|
 |

December 3rd, 2002, 12:28 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: thinking: OA vs CA
Yes, emissive shields would be interesting.
|

December 3rd, 2002, 04:14 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: thinking: OA vs CA
Basically it is how shields work in Moo2. I liked it.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

December 3rd, 2002, 10:30 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: thinking: OA vs CA
Another exception is that mines ignore shields.
[ December 03, 2002, 20:31: Message edited by: capnq ]
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

December 3rd, 2002, 10:40 PM
|
 |
Sergeant
|
|
Join Date: Sep 2002
Location: Lithuania
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: thinking: OA vs CA
Back about Organic Armor. Is there a really big difference between pre-regenerating & regenerating after the battle?
I believe there is, in case OA is _not_ on your ship 
|

December 4th, 2002, 01:11 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: thinking: OA vs CA
Quote:
OA is still extremely cheap, costs organics, and also results in faster build times compared to ships with shields. More importantly, they don't have to worry about shield-damaging weapons, which really cut even high-tech phased shields down to size. Also, if you compare the organic regen rate and cost to say, a shield regenerator in the standard game, it is a big advantage. Especially if you pile lots of OA on a large ship, and then give it a movement strategy such as Max Range, which in a fleet action will tend to have it retreat every other turn (or more if you use long-reload weapons), giving it time to heal while other ships fight in the front lines.
|
PvK, you have a lot of very good points there, but I tend to agree with the Baron on this one. Once you get into battles with more than 5 ships, a targeted ship tends to go Foof! before it ever gets a chance to retreat. If it does survive the round, it will not retreat because it will certainly not have a single engine left. This said, the build up of repair (two turns tops) will at least allow some lucky first round survivors to repair enough to retreat, and perhaps even repair enough to get off one Last shot.
With the new rules, I think I'd only put on organic armor because it isn't made of minerals, which would increase build time (as you've pointed out). Hardly worth picking the Organic trait for this, I'd rather go with Hardy Industrialists.
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

December 4th, 2002, 01:14 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: thinking: OA vs CA
the major point why one might not want to choose the racial armors as that two other armors - scattering and stealth - have extra bonuses, as well as a good +25% to defensive bonus, which is A_LOT.
__________________
Let the game begin!
Green bug from outa space!
|

December 4th, 2002, 01:20 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: thinking: OA vs CA
Quote:
Originally posted by Taera:
the major point why one might not want to choose the racial armors as that two other armors - scattering and stealth - have extra bonuses, as well as a good +25% to defensive bonus, which is A_LOT.
|
It's 15 bonus to them each, and so thus totals up to 30% bonus. Although that 30% isn't worth anything without an ECM to back it up. Also, racial armors are really, really tough and really help out your ship in combat.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|