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Old December 4th, 2002, 09:39 PM
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Default Re: thinking: OA vs CA

Okay, you guys are right, it isn't logical that the OA would pre-generate healing... so I'd just suggest that the repair ability be bumped up from 10?/20/30 repair points per turn to say maybe 15/30/45 repair per turn to make up for the shortfall. This is of course entirely modable, so probably not something that needs to find it's way into a patch (does anyone play the original game anyway?).

PvK said:
Quote:
Build time and maintenance cost, because OA is so cheap.
That's true, I didn't consider the absolute cost (and thus the maint. cost), just the fact that build time was improved. I guess my ships don't Last long enough to become a maintenance burden

cheers,
jimbob
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