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  #1  
Old November 28th, 2002, 04:18 AM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

Quote:
One might also argue that a Borg Cube is so large, there is still more surface area than any other ship.
Exactly: the 30% surface area on a Cube of 2000kt is still bigger than the 80% surface area on a 600kt spindly battleship.

Kamog:
For a trek mod, the disadvantage of borg shape restrictions is compensated for by the vastly larger size of the ship

[ November 28, 2002, 02:21: Message edited by: Suicide Junkie ]
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Old November 28th, 2002, 04:25 AM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

Give the surface components much higher hitpoints, so they're hit first more ofter--a la Proportions' armor.

I think this is an awesome idea, though. I did like the SE3 armor/outer hull/inner hull design setup; once a layer was pierced, the next layer could (but not necessarily would) be hit. This is the closest we can get with the SE4 model.
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Old November 30th, 2002, 04:28 PM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

Ships with large internal volumes and relatively small suface area may have fewer places to mount weapons. But due to their large size they are more then likely able to mount guns that would shred the smaller ships, even if the smaller ships have more weapons.

Plus there's the fact that you have all that internal space. You could have armored belts on the inside. Not sure we could represent that except maybe have some armor with cargo to represent 'internal' and some armor without cargo to represent 'external'. Of course the downside is you can't have any fancy armor on the inside of your ship. But you also have plenty of space for supplies, cargo, magazine capacity (if some mods use it), and of course SHIELDS.

So a Borg cube can't mount many individual weapons. But each of those weapons it does mount could crack a small starship in half. Plus it could have nearly impenatrable shields and several internal armored belts to make it extremely tough.

[ November 30, 2002, 14:30: Message edited by: Escaflowne ]
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Old December 1st, 2002, 04:36 AM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

Don't Borg ships lack shields? I never understood why, surely they've assimilated someone who knows how they work, they seem to be a common enough technology... Maybe the shields are incompatible with some other aspect of their technology... kind of like how the Antarans didn't use shields in MOO2 because they had Damper Fields which reduced all damage by 75%...
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Old December 1st, 2002, 06:18 AM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

The Borg do have shields...
The're just very specific, and they just don't plan ahead, getting surprised a lot

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Old December 3rd, 2002, 02:56 AM
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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

I don't think the Enterprise had a chance in hell to defeat the Borg. If they weren't after Picard, they could have easily blown the Enterprise apart before it could even get off a shot.
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Old December 2nd, 2002, 03:28 PM

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Default Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

I believe that the Borg were never really thought out very well...
Consider the Borg assimilation tech. With this tech the Borg don't have to directly conquor Earth - just seed Federation space with Borg drones and have them assimulate everyone they meet...
Very soon you would have a Borg Federation!
I.E. They made the Borg too powerful to stop if they were real.
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