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  #1  
Old November 28th, 2002, 03:52 PM
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Default Re: Blowing up a star

Races with Temporal Ship Yards, combined with a nice score in maintenance reduction are usually a pain in the behind for creating quickly and cheaply star destroyers and black hole creators and such.
I destroyed a few stars to avoid blowing up fleets after fleets on heavily defended homeworlds (that, and I'm also a tad lazy, it cuts down my work...)
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Old November 28th, 2002, 04:08 PM
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Default Re: Blowing up a star

This is a related ?. Now that you've blown up the sun and everything else. Asteriods are the remains. Correct? You have a planet builder, to reconstruct the asteriods. After it is finished, can it be repaired, to be used again? OK, so it's a dumb ?. I was just thinking how expensive it would be to rebuild the entire system. If you had to build "X" number of planet builder's that's all.

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Old November 28th, 2002, 04:18 PM
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Default Re: Blowing up a star

I think one is enough, with a repair module.
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Old November 28th, 2002, 04:34 PM
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Default Re: Blowing up a star

Nice feature is that instead of huge planet with two tiny moons you get 3 huge asteroid belts in the same sector rhat can be converted to 3 huge planets
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Old November 30th, 2002, 03:08 AM
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Default Re: Blowing up a star

After you destroy the sun, you have to create a sun to use the asteroids. Then create planets, but include a space yard to repair the planet creator (an ordinary repair bay won't do it as of a recent patch).
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Old November 30th, 2002, 03:41 AM
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Default Re: Blowing up a star

Quote:
Originally posted by oleg:
Nice feature is that instead of huge planet with two tiny moons you get 3 huge asteroid belts in the same sector rhat can be converted to 3 huge planets
What are you refering to here? I have never seen this happen before.

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Old November 30th, 2002, 12:56 PM
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Default Re: Blowing up a star

I got it, NOW! Thanks everyone!

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