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January 18th, 2001, 08:31 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: Things you wish they kept from SE3
SE III would allow the selection of hidden tech levels, but only if you had selection the prerequisites during the setup. Quantum reactor, for example, took up 28 tech levels just to open up the the option to select quantum reactor. If you started with 50 tech levels, you would only have 21 left by the time you got your eternal energy source.
I still wish they had left the option to select the number of starting tech levels and the ability to choose different ones in.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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January 18th, 2001, 09:51 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Things you wish they kept from SE3
I'm missing some features too...
1) The SE3 Construction queue. Was so far, much better than the current SE4 queue system.
2) The Starting tech points.
3) The right click menu.
4) The zoomable galaxy (I believed that I was the only guy who missed it!).
5) The ships in construction in SE3 could fight, but SE4 ships under construction simply doesn't exist.
Anyway, I'm starting to believe that MM only will implement the points 2) and 4). But to lose the queue system is a real shame.
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January 18th, 2001, 10:27 PM
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Corporal
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Join Date: Jan 2001
Location: england
Posts: 106
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Re: Things you wish they kept from SE3
The main thing i miss is the windowed display, meaning with a matrox dualhead gfx card i could spread the display wherever i wanted (specially the galaxy zoom) in what ever order i wanted over 2 monitors. Now if mm could implement......
tic
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ever started at the bottom of life's ladder, climb to the top only to find your leaning against the wrong wall
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January 19th, 2001, 12:14 AM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
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Re: Things you wish they kept from SE3
tictoc: DUAL MONITORS??? And I thought I was cool for using a 21" monitor to play (well, at least at home - my work monitor is only 15"). I bow to superior technology.
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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January 19th, 2001, 09:39 AM
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Private
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Join Date: Jan 2001
Posts: 29
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Re: Things you wish they kept from SE3
I really, really, really miss not having a ship-halt button.
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January 19th, 2001, 06:16 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
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Re: Things you wish they kept from SE3
Samurai: YES!! That was one of the best features; if you had a ship that you wanted to just stay put, but didn't want to (or couldn't) put it on sentry, it was great!
I also liked being able to specify EXACTLY how many units I wanted built; if I wanted 33 fighters, I selected 33 fighters. Now I have to either build extra fighters (to come up to a number divisible by 5) or put a couple of single fighters in the queue. Which wastes build capacity...
How about shield facilities in the standard shield tech area? Now we have to find unique technology to build planetary shields! I don't miss the weapon facilities, though; I like the weapon platforms in SE4 better.
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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January 19th, 2001, 10:43 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
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Re: Things you wish they kept from SE3
You CAN sentry ships in SE4. You can also clear their orders - that'll also make 'em stop.
[This message has been edited by rdouglass (edited 19 January 2001).]
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