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Old December 3rd, 2002, 02:19 AM
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Default Re: Engines/Supplies/Magazines

Here is the moding I have done so far. It makes sense in game terms but I still need to test it out. I set engine supply consumption to zero. I created the magazine component and set it to 20000 (hay supplies are free) I will be setting the missile usage weapons to use between 100 and say 400 supplies each shot. Depends on the type and size of the weapons. Lets just say about 100 shots per magazine, a?

Take away engine supply storage: No real reason just nitpicky.
Give all engines: Solar supply generation of one.
Change the weapon and magazine details: So that a person reading them doesn't frie his mind on 20000 supllies stored or 400 supplies used each shot. Instead they see, for i.e. 200 supplies stored and 40 supplies used each shot. Nice and easy on the mind and eye.

Thoughts, comments, questions? AAR time.

After thought.
First: No I have not figured out what to do for starless systems where combat leaves you with no supplies.
Second: Before anyone asks the solar supply generation of one will give the ship power but with the supply usage on the weapons so high it will take a VERY long time to recharge for just one shot.
Problems I see:
First: I only have single star systems in my Mod so that fixes the first obvious. I assume the second star can't be that close to the first or the tidal forces, bla, bla, bla...
Second: BIG ships that have a heck of a lot of engines can produce a heck of a lot of power from one star per turn baby. Just set that bad puppy to a higher supply storage and usage.

And one more thing, is this not a good idea? Am I a mad man or what? Rate me than!

[ December 02, 2002, 12:28: Message edited by: President Elect Shang ]
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Old December 2nd, 2002, 07:37 PM
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Default Re: Engines/Supplies/Magazines

Bump.

How about some feed back? Will this work or not? Anyone already try this out?
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Old December 2nd, 2002, 08:06 PM
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Default Re: Engines/Supplies/Magazines

Ha-Ha, silly me. Put the supply storage ability back in the engine or if your magazine goes boom than you drop to movement of one. I will be setting mine at supply storage val 1 since it don't take a lot for an engine that uses none.

Does anyone else get sick when they think that the same goop that makes your ship board food also makes the fuel AND nuke tipped warheads? Do you glow after you eat a meal? What happens when you fart? Kinda adds a new dimension to the term "explosive" gas.
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Old December 2nd, 2002, 08:18 PM
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Default Re: Engines/Supplies/Magazines

Suggestion:
Remove the supply generation for engines, and add one point to the hull.
Then you don't have to worry about big ships with lots of engines.
Same with the supply storage points.

And, no I don't have a problem with the generic supplies deal. My quartermasters are psychic, and pick up everything in just the right proportions

I did split up the "energy" supplies and the "matter" supplies in P&N, since that should help diversify weapons research and ship designs.
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Old December 2nd, 2002, 10:51 PM
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Default Re: Engines/Supplies/Magazines

Really. So SJ do tell more? How did you divide them and was the result the one you were looking for or something close? What where your aims, what where you attempting to do? Something like my Magazine idea?
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Old December 2nd, 2002, 11:08 PM
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Default Re: Engines/Supplies/Magazines

Ok SJ. I think that you have pushed me one step closer to getting this problem worked out. I modded the supply trait onto the hull and off the engine. I also modded the solar supply generation trait off of the engine and onto the hull. If not my ship would run out of supplies and get reduced to a speed of one after combat. Keep in mind that this is only test runs so the supplies would Last longer than just one combat. I just wanted to point that out for others reading before someone tells me to increase the amount of supplies.
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Old December 2nd, 2002, 11:15 PM
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Default Re: Engines/Supplies/Magazines

Quote:
Hey, computers have feelings too!
Don't anthropomorphize computers.
They hate that.

(I used to use that line in my sig.)
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