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December 3rd, 2002, 12:03 AM
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Brigadier General
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Re: Engines/Supplies/Magazines
SJ, I have taking a very quick look at the P&N mod v3.1 (I think) and i can't really see where you have devided the supplies. Break it all down for me please.
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December 3rd, 2002, 01:48 AM
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Re: Engines/Supplies/Magazines
Well, what I am doing is to make matter weapons cost supplies, and energy weapons cost radioactives.
Bombardment missiles for example, use hundreds of supplies, while lasers and energy beams use next to nothing.
Defense ships can carry all the cheap supply sucking weapons while they sit on resupply depots, and attack ships will need some pricey, efficient weapons in order to effectively run campaigns.
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December 3rd, 2002, 12:55 PM
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Lieutenant Colonel
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Re: Engines/Supplies/Magazines
IE Energy weapons cost alot to install and maintain, whilst matter-based weapons cost a lot to shoot...
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December 4th, 2002, 02:45 AM
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BANNED USER
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Re: Engines/Supplies/Magazines
Why say please?
Do not anthropomophise your computer. It is rude and it only hurts their feellings.
On a serious note:
I susspect the supply issue is an abstraction for ease of play / coding. There are a lot of such compromises throughout most simulation games computer or board or miniatures.
[ December 03, 2002, 12:48: Message edited by: Gryphin ]
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December 3rd, 2002, 05:01 PM
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Re: Engines/Supplies/Magazines
Thats true Gryphin, and to tell the truth although half of me cringes at the combined supplies the other half fears the alternative! Think about it.
[ December 03, 2002, 16:31: Message edited by: President Elect Shang ]
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 3rd, 2002, 08:38 PM
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Re: Engines/Supplies/Magazines
SJ: If attack ships cost loads more, what benefits have you given for attacking? Attack fleet size is limited by cost/maintenance, and losing attack ships hurts a lot more than losing defense ships. If attacking has no benefits, then "turtling" could become the strategy of choice.
Or are you just trying to limit massive multi-system conquests, making smaller individual battles more important?
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December 3rd, 2002, 09:14 PM
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Re: Engines/Supplies/Magazines
I think "Taking Territory", "Destroying Enemy Infrastructure", and "Winning the Game" fall under the benefits side of attacking
Attackers also have the advantage of mobility, and being able to choose the time and place of their attack. While the defenders must cover all entrances.
And you can always use defense ships to attack; you just have to bring along some hefty resupply capacity, or capture the defender's facilities intact.
PS: Sorry for dragging the thread off topic.
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