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  #1  
Old January 20th, 2001, 11:55 AM

Samurai Samurai is offline
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Default Re: Things you wish they kept from SE3

[quote]Originally posted by rdouglass:
[b]You CAN sentry ships in SE4. You can also clear their orders - that'll also make 'em stop.

You misunderstand. We're talking about a command that would take away the remaining movement for a given ship (or fleet) for *one* turn only.
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Old January 21st, 2001, 02:18 AM

Zarix Zarix is offline
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Default Re: Things you wish they kept from SE3

The starting techs should be so that you have some amount RPs to use rather than tech levels. That way it would be fair even if someone takes propulsion and other one colonising tech.
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Old January 22nd, 2001, 04:31 AM

Kimball Kimball is offline
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Default Re: Things you wish they kept from SE3

The starting RP's is a good idea, but I think it would have to be a heckuva lot in order to simulate 50, 75, even 100 starting tech levels. When playing the game at work (not that anyone does that) it helps speed the game up a bit by starting with the things you know you would be researching anyway. I REALLY like the way SEIII had it structured.

Just an opinion, of course.
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  #4  
Old January 23rd, 2001, 12:05 AM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Things you wish they kept from SE3

rdouglass - Samurai's right, we were talking about the "Halt" command from SE3, which set your ship movement to 0, which meant it stopped appearing in the "next ship/next fleet" series. And clearing a ship's orders doesn't set the movement for the rest of the turn to 0, it just clears the orders and the ship appears in the "next ship/next fleet" series.

One problem with using "sentry" is that the sentry command is cancelled anytime another empire moves into/through the system. This happens even when I set the options to keep the original orders when encountering allies/enemies.

Another problem with sentry, as samurai pointed out, is that it continues until you turn it off; sometimes I just want to ignore a particular ship for one turn.

And finally, sentried ships still appear in the "next ship/next fleet" series (I don't remember if there's an option to turn that off; and not certain I'd use the option if it existed, since I'd probably forget about the sentried ship eventually...)

So "sentry" just isn't the right replacement for "halt". Maybe "halt" could be replaced with a "skip" command. Takes the ship out of the "next ship/next fleet" series, but doesn't zero the movement points.
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Old January 23rd, 2001, 07:00 PM

Sinapus Sinapus is offline
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Default Re: Things you wish they kept from SE3

I liked the ability to scrap facilities within the construction screen. I also liked the little arrows near the bottom that let you switch from planet to planet. Sometimes you have to go from planet to planet to add things and this would definitely be much easier.


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  #6  
Old January 23rd, 2001, 07:18 PM

rdouglass rdouglass is offline
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Default Re: Things you wish they kept from SE3

Now I remember!! I think your right about it being SKIP (or HALT). I liked that too since it stops at fleets that have at least 1 ship with MP's remaining. You could then just choose SKIP and you wouldn't see the fleet / ship again.

Sorry 'bout the confusion on my part....

[This message has been edited by rdouglass (edited 23 January 2001).]
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Old January 23rd, 2001, 08:24 PM

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Default Re: Things you wish they kept from SE3

Sounds like SEIV took a few steps back. That's too bad. Though I'm definitely enjoying the game (primarily PBEM) I really don't feel it was worth the amount that had to be paid after postage, etc. For the same price you can get retail games like Age of Empires II, Master of Orion II (when it came out), etc., which I think are much more enjoyable games. In fact, I think I like MOO ][ better than SE4, though SE4 is definitely fun. I have to confess, more visual glitz would've made the $40 (or whatever it was) a better investment for me.

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