|
|
|
 |

January 17th, 2001, 01:08 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
Thanks SunDevil.
|

January 17th, 2001, 01:21 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
Also,if the AI has a military colony what will it build on it?
[This message has been edited by Emperor Zodd (edited 16 January 2001).]
|

January 17th, 2001, 01:34 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
If you are talking about my files, I've combined the shipyards and military installation together. The military base builds a shipyard, some cargo containers, fleet training, planet shields, intelligence facilities, maybe some mining facilities and some null and space defenses against those weapons.
|

January 17th, 2001, 01:41 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
Yes yours SunDevil.
Will the AI make 30% mining,and 15% organics and radioactive colonies????
I always have very few organics followed closely by radioactives.
I always have tons of mining followed by research and then military.
Shouldnt the AI use the same percentage as I do?
|

January 17th, 2001, 01:50 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
In the overal grand scheme of things the ai should build 30% mining and 15% organics and radioactives. No the ai has their on files and only builds\does\acts\fights what the ai text files tell it to do. I changed these files so the ai would act more human, by building smarter.
|

January 17th, 2001, 01:56 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
I'm using my mod,which uses 1-10 planet systems.
The AI is currently setup for just a 9 planet systems.
How will the AI know what to build with a low planet system?
|

January 17th, 2001, 02:19 AM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Explain why???????????????????
SunDevil this is from your file.
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Planet Type := Mining Colony
Max Per System := 2
Percent of Colonies := 30
Minimum Planet Size for Type := Tiny
Mineral Value := 120
Organics Value := 0
Radioactives Value := 0
Maximum Total in Empire := 2
Wouldn't this limit only 2 mining colonies to your empire,and also prevent using a planet under 120 for minerals?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|