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  #1  
Old January 17th, 2001, 12:33 PM

HreDaak HreDaak is offline
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Default Re: Question to [k126]Mephisto: Concerning Mephisto Mod

I mean your designcreation files in /pictures/races/<racename> folders...
At the moment i dont intend to include EA
or any of the other mod races, although they
would be quite easy to add if someone wants to have them in it. Mainly small changes to designcreation and research files...

Few of the changes i've done to this mod:

- Removed the Minesweeper component and added
the ability to sweep mines to point- defense component.
- Disabled the ability to launch mines from planets.
- Changed the three colonization techs so that they are racial traits. No longer can one get the other colonization techs from AI empires or find them in ruins (unless AI has researched tech Universal Colonization which means that the game has been going on for sometime).
- Added Universal colonization tech that is researchable when Planet Utilization TL 7 has been researched.
- Universal colonization gives the AI/player
a component that allows the colonization of all planet types (made sure that the AI uses this one).
- Removed damaging warp points from the game.
- Bases now have 1 movement point in combat (added station engines) .
- increased range for weaponplatform /satellite mounts (few new mounts as well).
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  #2  
Old January 17th, 2001, 01:29 PM
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Mephisto Mephisto is offline
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Default Re: Question to [k126]Mephisto: Concerning Mephisto Mod

Yea, we mean the same files. Go ahead.

quote:
Originally posted by HreDaak:
I mean your designcreation files in /pictures/races/<racename> folders...



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Old January 17th, 2001, 01:59 PM

HreDaak HreDaak is offline
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Default Re: Question to [k126]Mephisto: Concerning Mephisto Mod

Ok, thank you very much!
I'll mention this in the readme.txt file...
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