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September 5th, 2006, 07:51 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: Official SE5 release date announced - Septembe
Space Empires V
The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of your very own galatic empire. Explore the technology, build ships, and colonize the galaxy as you battle against other races for absolute power.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 5th, 2006, 08:03 PM
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Shrapnel Fanatic
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Re: Official SE5 release date announced
Quote:
Raapys said:
And the fact that all ships carry out their actions/orders at the same time, as opposed to "real" turn-based combat where you do one ship then the other.
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It only seems that way because the turns are so short.
In reality the CPU can only deal with one ship at a time, and time steps have to be quantized in a finite computer.
You might say that even real life is turn based, with each turn being one planck time (5.4 x 10^-44 seconds) long. And that system works quite well
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September 5th, 2006, 08:08 PM
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Lieutenant General
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Re: Official SE5 release date announced - Septembe
Quote:
Atrocities said:
Space Empires V
The year is 2400.00 ...
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what, you dont think its being upped to 2500.00? thats enough time for a good game of SE4 to reach the top of the tech tree, and then be blasted back into the industrial age by galactic war.
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...the green, sticky spawn of the stars
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September 6th, 2006, 03:53 AM
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Shrapnel Fanatic
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Re: Official SE5 release date announced - Septembe
Actually I think you can reset the date. I am not sure of this and don't want to say you can in case that was some sort of secret or something. But if you can, that would be sweet.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 6th, 2006, 03:57 AM
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Captain
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Re: Official SE5 release date announced - Septembe
Being apply to set up our own timeline for mods would be super cool...
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September 6th, 2006, 04:27 AM
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Lieutenant General
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Re: Official SE5 release date announced - Septembe
what would be super confusing if each race had a unique callendar. so for the texrux it would be year 4000, but the eee would be marking a new calendar at the year 50 or something.
and of course each race would have time that passed at a different pace, depending on the orbit of their particular homeworld around its primary star.
and each planet would actually orbit its primary star at a unique rate.
or, you know, maybe that wouldnt be so cool. it would actually be a pain in the butt to keep track of.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 6th, 2006, 02:45 PM
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General
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Re: Official SE5 release date announced - Septembe
I cannot imagine a situation where different races having different calendars would be relevant. All that matters is how the race you're playing measures time.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 6th, 2006, 03:17 PM
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National Security Advisor
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Re: Official SE5 release date announced - Septembe
You can change the starting date in settings.txt for SE:V.
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September 6th, 2006, 07:27 PM
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General
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Join Date: Apr 2001
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Re: Official SE5 release date announced - Septembe
Yay! Now my 21st Century Mod can start in the year 2001 if I so desire!
Any way to change how much time passes per turn? In SE4, it's 1/10 of a year; in Stars it's a year; in GalCiv it's a week (!)...
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September 6th, 2006, 08:03 PM
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Lieutenant General
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Re: Official SE5 release date announced - Septembe
what, you are going to make the starting facilities a mix of first world and third world nations that produce various resources and adversely impact the planet in some way?
and then you cant build anything real until you spend a few (tens of) decades researching "world government" and "practical space program"
that sounds irritating. and it ruins the suspension of disbelief if you have to pay attention to how those things happen. just roll the clock ahead 400 years, and hand-waive away the reasons your planetary government formed and developed spaceflight.
i mean seriously, if we have to imagine an entire humanlike species forming a common collective for government, directed towards a single purpose, its not really a sci-fi game anymore. its totally fantasy.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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