|
|
|
|
|
September 1st, 2006, 03:49 PM
|
|
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Timer switched on again
Quote:
quantum_mechani said:
oops, sorry about the long turn wait... forgot I was in a long term game again.
Btw, wish, sorry you didn't get warning about me stepping in, your game certainly has improved a lot since the last time we played.
I think kiss has the game in hand, however. He is the most powerful player currently, not at war with anyone, has access to pretty much everywhere through the seas. Together with his astral for teleporting, I anticipate a (successful) vp grab any time now.
|
You claim that EVERY game XD.
My income and troops are bare minimum so I doubt any teleporting VP grabs will be very successful. Also might I point out any teleporting solo illithid starspawn will probably be owned by pd =P.
|
September 1st, 2006, 03:59 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Timer switched on again
PD? What was that again? ^^
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|
September 2nd, 2006, 03:40 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: Timer switched on again
dang this is a fun game
I'm probably just amused that your mammoths got scared and tried to run over your air queen.
|
September 3rd, 2006, 04:44 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Timer switched on again
Jup - errm - somewhat unfortunate ;-)
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|
September 8th, 2006, 11:47 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Time to switch on the AI
Ok, I am dead - time to switch on the AI. If there is any issue with the server, please contact me via PM, as I might not follow this forum anymore.
Was really a nice game until Marignon back-stabbed me (I though we had a NAP, I must have missed that cancelation message - all future NAPs with me must be canceled via PM). ;-)
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|
September 9th, 2006, 12:21 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Time to switch on the AI
Quote:
Bluebird said:
Was really a nice game until Marignon back-stabbed me (I though we had a NAP, I must have missed that cancelation message - all future NAPs with me must be canceled via PM). ;-)
|
I have fallen prey to the NAP cancellation via in-game message -only ploy myself. It was the last Frechdachs game, in fact. There's no way for me to prove I sent you the message at this point (I did, I promise!), but please do not take it personally, whatever you choose to believe.
Thank you for hosting!
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
September 26th, 2006, 04:31 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Time to switch on the AI
Hey - how is the game doing? A status report would be great ... ;-)
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|
September 26th, 2006, 04:51 AM
|
|
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Time to switch on the AI
Actually a stalemate between the four powers with qm's position (unsurprisingly) gaining strength. =)
Speaking of which, I believe he was looking for a sub but I had told him, under no uncertain terms, that my peace treaty with him ends with the player not the nation. Hehe ...
|
September 27th, 2006, 05:22 AM
|
|
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Time to switch on the AI
Yes, QM wanted to pass the game of C'tis to me, but with your statement in the back of his mind, it looks like he decided to continue playing.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|
September 27th, 2006, 06:17 PM
|
|
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Time to switch on the AI
hehe ... yeah ,.. well if you would like to play though, I will be willing to withhold hostilities. =)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|