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June 12th, 2007, 05:08 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm
Essentially...
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June 12th, 2007, 06:07 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm
Hehe, the map is so small that there really aren't that many decisions to make. So, while the position is anything but easy, it shouldn't take too much time to make the couple necessary decisions per turn.
Oh, yeah, I don't think it would add anything to the experience to reveal our secret strengths; it would be interesting to try those scoredumps in some other game, though.
And, thank you to Ygorl for rising to bat! He's fought me in so many games already, that he'll probably play more like me than I do myself.
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June 20th, 2007, 09:23 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm
Is it just me, or is the server down?
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June 20th, 2007, 10:37 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm
No, it's not just you. The server was down because I have been having router problems. I might have to get another one or something, it's been going on and off. Not internet problems, but my router seems slightly fried.
It is on right now, server is up, and I restarted the timer.
By the way, do people want to switch to 48-h hostings at some point? My turns are fairly quick still, but I was just wondering.
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June 20th, 2007, 12:24 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm
Ah, thanks.
My turns are rather fast, too, but a slower pace might still be more befitting for summer
P.S. New turn!
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June 20th, 2007, 07:25 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm
I went ahead and switched over to 48-h hosts. Quickhost is still on, so we can have fast turns if we want, or we can have slow turns if people want to chill and maybe do something else besides play this game.
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June 20th, 2007, 11:48 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm
Did I miss Caelum's final turn? The game freaks out when I log on.
Pasha
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June 20th, 2007, 11:58 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm
Oh.. yes, you did. I'm sorry.. I should have waited for you before hosting. It's my fault. It was really great of you to play Caelum for us, thanks Pasha!! I just thought that since you started staling some that you had moved on to other games. No one could blame you, the situation was already lost when you took over. I just kind of assumed (in my lust to see the next turn) something I shouldn't have.
Maybe Pythium can inform you as to what happened exactly? I apoligize.
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June 21st, 2007, 11:06 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Invisible Swarm
Oh no biggie.
I am not good with non-PBEM games, because I can't seem to keep track of my turn (even when it is every 24-hours).
The good thing about hosting my own PBEM games is that I never miss a turn.
Pasha
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June 22nd, 2007, 08:50 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Invisible Swarm
C'tis now formally begins heckling the pathetic pink skinned things that carry the banner of Pythium.
Take your pathetic diseased remnants of what you seemed convinced was an army back over our borders. We thank you for reducing our upkeep costs by whacking some of our rather useless militia.
Don't you be saying C'tis started it - all we did was bring you our patented "taste'o'swamp".
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