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June 9th, 2008, 06:48 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Indies are visible now...
Personnally I'm a lucky coward. I had an intuition and cancelled my blind attack, fearing to lose my first elephants. And now I see it was a good idea : the province I was about to attack has 70+ troops with longbowmen and knights.
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June 9th, 2008, 07:58 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Indies are visible now...
Elephants>knights. My biggest fear blind would be the blood druids and their dark vines!
I did have an old email, not yet deleted(fortunately)with Jim's email. So I will insert Jim as the new owner of LA Garth
and get someone else to do ea caelum's final turn before Janim returns tomorrow.
Edit: It is done. Jim you will receive LA Gath's turn shortly and will need to do it before host time. I have asked Llamabeast to delete the turn you sent in for ea caelum.
Congrats on your new race! Chris, sorry it did not work out. We will miss you, and hope to see you in next year's Big Game!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 9th, 2008, 08:09 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Indies are visible now...
Not that early, I doubt starting Arco army + 3 elephants defeats a big knights + longbowmen province (10 elephants have no problem of course).
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June 9th, 2008, 08:11 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Indies are visible now...
my elephants have armor younger brother.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 9th, 2008, 08:15 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Indies are visible now...
Yeah, map is inbalanced. But starting position are made as well as possible on map like that. IF someone is really complaining about that he should simply try to make new map. And it can be used for next Kingmaker or we could start CBM Kingmkaer in autumn when many players will be out of that game.
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June 9th, 2008, 08:53 AM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Indies are visible now...
I can honestly say, with respect to the start positions, that I will never undertake to do something like it again. At the time I decided to do it, I never realized what an undertaking it would be.
Keeping track of all the starting spots, then trying to visualize where they are when you place the next one, is a challenge. Luckily I had a graphics program run by Ballbarian, that put yellow dots superimposed on the map image where i had capitals.
That helped me catch some errors, and I still have that image as the wall paper of my computer! But then some spots had to have neighbors changed, the map needed edited because dom III had flagged some as no start, etc.
But, I was in the same boat as every one else with respect to a random start, so i tried to make even the worst of them "ok" as I knew I may end up with it. While far from perfect, the flaws were not from lack of effort or time spent on my part.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 9th, 2008, 09:03 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Indies are visible now...
Quote:
That helped me catch some errors, and I still have that image as the wall paper of my computer!
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Manually adjusting start positions (especially on a map of this grand scale) is no small feat. It is exponentially more difficult when attempting to keep the starts fairly balanced.
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June 9th, 2008, 09:23 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Indies are visible now...
I've started to make one with same kind of starts positions WoG has (minimum of 4 neutrals between 2 caps, equal number of neighbours terrains and pop around each) when Xietor asked for maps, will probably be ready for the next (but testing/fixing errors will be long).
It's easier to do when you place capitols first and draw the map around (it's just long and boring, especially when you have half the map to erase because you have forgoten the wraparound connexions making several caps too close).
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June 9th, 2008, 10:20 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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A quibble about names
Quote:
Xietor said:
I will insert Jim as the new owner of LA Garth
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Gath, it's Gath. Likewise, "Ashgod" is actually Ashdod. [img]/threads/images/Graemlins/PointUp.gif[/img]
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June 9th, 2008, 10:26 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: A quibble about names
I think he does that nearly on purpose. Like, I've been "Bander" Log since Xietor first listed the nations. As if the proud apes would pander to all their neighbors' wishes! It's pure propaganda I say, propaganda!
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