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  #91  
Old June 10th, 2008, 08:22 AM
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Default Re: Season\'s Greeting and Ninja Robots

Quote:
MaxWilson said:
The other way to use an army in an attack is to attack twice (once during the magic phase and once during the conventional phase) so that the defender uses up all his gems during the magic phase.
Trusting AI to use or not gems is rather unreliable and this tactic is not usable for the most important battles (castle storming, attack of provinces with lab+domes, etc...).

Also any addition to the game making success relying on something else than exploitation of spell AI stupidity would be good to take IMO.

Mages simply shouldn't use their gems when they are sure to win without (and should be sure to win against about 90% of what is used to harass them in magic phase, and sometimes actually work). Seing 30 wise mages thinking they need to use their gems to kill a hundred of black hawks the province defense alone would rout, or one diseased teleported ennemy caster in suicide mission, is more a problem than a quality of this game.
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  #92  
Old June 10th, 2008, 10:44 AM

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Default Re: Season\'s Greeting and Ninja Robots

Shoggoth:

"It was a terrible, indescribable thing vaster than any subway train a shapeless congerie of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter."

Basically, a size 6 greenish blob of bubbles. Lots of HP, maybe no or low protection. Trample attack I guess (I think they were giant six foot penguins), with some sort of engulfing attack. Bite seems a bit weak to describe it, but I guess it might do.
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  #93  
Old June 10th, 2008, 10:45 AM

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Default Re: Season\'s Greeting and Ninja Robots

Isn't that a Vastness? Vastnesses are already in the game.
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  #94  
Old June 10th, 2008, 11:17 AM

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Default Re: Season\'s Greeting and Ninja Robots

Greater Otherness I think.

Vastnesses are more about the Flying, ethereal, mind blasting than the trampling. I'm not sure which lovecraftian beastie they come from.
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  #95  
Old June 10th, 2008, 11:37 AM

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Default Re: Season\'s Greeting and Ninja Robots

Vastness would roughly equal Yog-Sothoth, who is an Elder God.

Shoggoths are just huge beasties of great appetite and I think dubious intelligence.
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  #96  
Old June 10th, 2008, 11:44 AM

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Default Re: Season\'s Greeting and Ninja Robots

If I remember my mythos lore properly, shoggoths were created by and served the Great Race until they rebelled. The rebellion suggests intelligence.

I still say they match the Othernesses quite well.
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  #97  
Old June 10th, 2008, 08:11 PM
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Default Re: Season\'s Greeting and Ninja Robots

In any case the Cthulhu Mythos is already represented in the game quite well. Except that Starspawns don't fly - probably for game balance reasons...
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  #98  
Old June 10th, 2008, 08:15 PM

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Default Re: Season\'s Greeting and Ninja Robots

[smacks forehead] Oh! So *that's* why they call it R'lyeh!



I still think the Mythos might possibly provide more summons. I considered suggesting the Hounds of Tindalos but all I could think of was teleport + assassination, which didn't seem quite evocative enough.

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  #99  
Old June 10th, 2008, 08:55 PM

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Default Re: Season\'s Greeting and Ninja Robots

I'm really surprised that the Mi-go don't show up in any capacity. They might be a little immediately identifiable as a lovecraft property, but there's no rule against having some vaguely recognizable flying fungus beast that removes peoples' brains for kicks, is there?
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  #100  
Old June 10th, 2008, 09:31 PM

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Default Re: Season\'s Greeting and Ninja Robots

Try to implement Crxyxll if you are so smart
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