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October 27th, 2008, 08:34 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Warhammerama - Running
Unfortunately I have to head off on a course for 4 days (back on Saturday lunchtime), so I won't be able to take a turn for a little bit. Sorry about that.
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November 7th, 2008, 05:28 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Warhammerama - Running
Someone's turn went bad? Which path are we taking?
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November 7th, 2008, 05:30 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Warhammerama - Running
It's a server bug. Hopefully I should have it fixed shortly, and then I'll rehost.
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November 7th, 2008, 05:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Warhammerama - Running
Fixed! Use the more recent turn.
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November 7th, 2008, 07:20 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Warhammerama - Running
Sent in my turn... next turn came in and it got an error again. I have since been sent 2 .trn files. Is the new turn playable?
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November 7th, 2008, 07:21 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Warhammerama - Running
Yep, use the latest one.
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November 11th, 2008, 02:09 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Warhammerama - Running
I wasn't 100% sure my turn would work correctly after patching so I did my turn over and re-submitted it to make sure that it didn't decide to mess up. I don't terribly want to stale my next several turns....
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November 12th, 2008, 09:14 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Warhammerama - Running
Huh... my high priests must be spending too much time around the ogres or something. Apparently my copied ctrl 5 script has changed itself to repeatedly cast brain gobbler?
P.S. - stupid lizards with incredibly long lifespans!
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November 13th, 2008, 05:13 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Warhammerama - Running
This is a bug introduced by the 3.21 patch which shifts the spell ids. You need to redo the scripts for all the mages that were saved in the turn files.
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November 13th, 2008, 07:45 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Warhammerama - Running
Yeah, I fixed it. I had to do a lot of rescripting that turn anyway, due to a rather large lizard infestation cropping up in the south of my empire. Hopefully this turn will go better than the last
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