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December 31st, 2008, 02:03 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
I would say mine is one of the worse starting locations too. I wish I was back in china again, great start position there....
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December 31st, 2008, 05:21 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Quote:
Originally Posted by MadFrancis
well .. Bogarus got the aqautic mercs. Maybe they plan on moving under water and you can have theirs ... 
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Considering their troops, I think they are just desparate for... anything better than what they have = )
Hey, are we deliberately on a 48 hour time cycle or something?
Last edited by chrispedersen; December 31st, 2008 at 05:24 PM..
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December 31st, 2008, 08:14 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Quote:
Originally Posted by chrispedersen
Hey, are we deliberately on a 48 hour time cycle or something?
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Nope. People are just being V E R Y cautious about the critical turn 3.
We should be (are) on 24 hour quickhost.
Last edited by MadFrancis; December 31st, 2008 at 08:17 PM..
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January 3rd, 2009, 10:58 PM
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Private
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Join Date: Sep 2008
Location: Shanghai, China
Posts: 39
Thanks: 11
Thanked 1 Time in 1 Post
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Re: HumanWar: Odd Man Out (Game On!)
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
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January 3rd, 2009, 11:25 PM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Quote:
Originally Posted by solmyr
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
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No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
Last edited by MadFrancis; January 3rd, 2009 at 11:47 PM..
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January 4th, 2009, 01:55 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Quote:
Originally Posted by MadFrancis
Quote:
Originally Posted by solmyr
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
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No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
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Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!
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January 4th, 2009, 02:23 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: HumanWar: Odd Man Out (Game On!)
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by MadFrancis
Quote:
Originally Posted by solmyr
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
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No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
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Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!
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Yeah, this is pretty slow, 48 hours a turn seems a bit excessive this early. I was already not too happy with the pace... we should be in year two by now 
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January 4th, 2009, 03:25 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: HumanWar: Odd Man Out (Game On!)
surely turns are only a few minutes to play this early on?
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January 4th, 2009, 07:26 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: HumanWar: Odd Man Out (Game On!)
I'm pretty sure for some people it's not the amount of time per turn, but just the frequency with which they can get computer time to actually deal with the turn.....
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January 4th, 2009, 07:34 AM
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Corporal
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Join Date: Aug 2008
Location: Portland, Oregon, USA, Earth, Sol System
Posts: 157
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: HumanWar: Odd Man Out (Game On!)
yeah .. I was hoping to be further along than this by now, but oh well...
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