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  #1  
Old December 31st, 2008, 02:03 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I would say mine is one of the worse starting locations too. I wish I was back in china again, great start position there....
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  #2  
Old December 31st, 2008, 05:21 PM

chrispedersen chrispedersen is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

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Originally Posted by MadFrancis View Post
well .. Bogarus got the aqautic mercs. Maybe they plan on moving under water and you can have theirs ...
Considering their troops, I think they are just desparate for... anything better than what they have = )

Hey, are we deliberately on a 48 hour time cycle or something?

Last edited by chrispedersen; December 31st, 2008 at 05:24 PM..
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  #3  
Old December 31st, 2008, 08:14 PM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

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Originally Posted by chrispedersen View Post
Hey, are we deliberately on a 48 hour time cycle or something?
Nope. People are just being V E R Y cautious about the critical turn 3.

We should be (are) on 24 hour quickhost.

Last edited by MadFrancis; December 31st, 2008 at 08:17 PM..
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  #4  
Old January 3rd, 2009, 10:58 PM

solmyr solmyr is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
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  #5  
Old January 3rd, 2009, 11:25 PM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

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Originally Posted by solmyr View Post
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.

Last edited by MadFrancis; January 3rd, 2009 at 11:47 PM..
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  #6  
Old January 4th, 2009, 01:55 AM

chrispedersen chrispedersen is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

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Quote:
Originally Posted by solmyr View Post
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!
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  #7  
Old January 4th, 2009, 02:23 AM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by MadFrancis View Post
Quote:
Originally Posted by solmyr View Post
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!
Yeah, this is pretty slow, 48 hours a turn seems a bit excessive this early. I was already not too happy with the pace... we should be in year two by now
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  #8  
Old January 4th, 2009, 03:25 AM

Dragar Dragar is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

surely turns are only a few minutes to play this early on?
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  #9  
Old January 4th, 2009, 07:26 AM
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JimMorrison JimMorrison is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I'm pretty sure for some people it's not the amount of time per turn, but just the frequency with which they can get computer time to actually deal with the turn.....
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  #10  
Old January 4th, 2009, 07:34 AM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

yeah .. I was hoping to be further along than this by now, but oh well...
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