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  #1  
Old January 6th, 2010, 05:49 PM
Mardagg Mardagg is offline
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Default Re: Nations under CBM 1.6

Its just too early to call for another boost.
After all,they just received the -33% cost reduction on the top tier unit.QM stated some pages ago,that he doesnt think Machaka needs more boost besides the PD.
Better to speak again in six months on that topic.

MA Ulm is much more important,i support Quitti there.
I just fired up a game with them and I must say they are the only nation i would refuse to play in the whole dominion world.
There are some people here arguing LA Ulm is weak...well,if i compare LA with MA,its getting ridicilous.
There is practically not a single area in which LA isnt better than MA.
The mages lack N,D,S,B(A,W).
The enc is way too high on all troops and essentially taking the guardian out of the game,which is needed to counter rushes.
Iron Angel is very difficult to cast with that requirements.
No endgame,tough early game,and nothing special midgame wise.
just plain bad.
Making the iron angel more easy to cast isnt enough here imo.
Am i missing something?

Last edited by Mardagg; January 6th, 2010 at 06:02 PM..
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  #2  
Old January 6th, 2010, 06:06 PM

Sombre Sombre is offline
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Default Re: Nations under CBM 1.6

qm isn't going to go adding paths to mages anyway. He's said that many times.
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  #3  
Old January 6th, 2010, 06:41 PM
Mardagg Mardagg is offline
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Default Re: Nations under CBM 1.6

I got some ideas for MA Ulm.
MA Ulm wants to win per force and not per magic.

1.
Make the guardian non-cap only.
Alternatively make him slightly better and add a new unit,something like "Black Guards",which is a non-cap only weaker version of the guardian(important here: also no shield!).

2.
Give MA Ulm a Relief type battlefield wide spell that costs E gems.

3.
Make the Iron Angel E3 or E4.
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  #4  
Old January 6th, 2010, 06:59 PM
Squirrelloid Squirrelloid is offline
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Default Re: Nations under CBM 1.6

...

Make their heavy armor actually beneficial by reducing its encumbrance by 2 points? Surely the most skilled smiths in all dominions history can make armor which fits well and is lighter than its strength implies.
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  #5  
Old January 7th, 2010, 10:44 AM

thejeff thejeff is offline
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Default Re: Nations under CBM 1.6

As was hinted at above it seems really odd to me that the spiders (black and brown) have different bite damage depending on whether they have riders or not. That makes no sense. It's the same spider, it should be the same bite.

It won't make a big difference in terms of balance, but the riderless spiders getting the higher damage would be nice.
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  #6  
Old January 7th, 2010, 12:41 PM
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Quitti Quitti is offline
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Default Re: Nations under CBM 1.6

Also on the MA Ulm issue, even making that 10% F/S/A random on master smiths a 100% one would be a good asset, compared to what they get now. In addition to reducing the cost/requirements of Iron angels.

I know that QM is reluctant to add new content, such as spells, so reducing enc of the ulm blacksteel armors by 1 or 2 would create the same effect. Though that would make the ulmish full chains useless, so they would require some looking into also.
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  #7  
Old January 7th, 2010, 12:48 PM

Sombre Sombre is offline
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Default Re: Nations under CBM 1.6

Could reduce enc on the blacksteels but increase resource cost even more. That would make the units distinct.
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  #8  
Old January 10th, 2010, 12:13 PM
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Default Re: Nations under CBM 1.6

How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
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  #9  
Old January 10th, 2010, 05:32 PM

kianduatha kianduatha is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by WraithLord View Post
How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
In CBM 1.6 they just got Wardens/Warden Lords recruit-everywhere, so they have a really stepped up stealth-raiding force. You still can't trust ever getting a Crone with E2 or W2, but the chances are way better than in vanilla.

It's hard to tell if they're still weak, though.
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  #10  
Old January 11th, 2010, 01:47 AM
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Tolkien Tolkien is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by WraithLord View Post
How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
I would say they are certainly still one of the weaker nations in the game. Certainly recruit-everywhere wardens helps, but it's not quite enough.
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