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January 6th, 2010, 05:49 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
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Re: Nations under CBM 1.6
Its just too early to call for another boost.
After all,they just received the -33% cost reduction on the top tier unit.QM stated some pages ago,that he doesnt think Machaka needs more boost besides the PD.
Better to speak again in six months on that topic.
MA Ulm is much more important,i support Quitti there.
I just fired up a game with them and I must say they are the only nation i would refuse to play in the whole dominion world.
There are some people here arguing LA Ulm is weak...well,if i compare LA with MA,its getting ridicilous.
There is practically not a single area in which LA isnt better than MA.
The mages lack N,D,S,B(A,W).
The enc is way too high on all troops and essentially taking the guardian out of the game,which is needed to counter rushes.
Iron Angel is very difficult to cast with that requirements.
No endgame,tough early game,and nothing special midgame wise.
just plain bad.
Making the iron angel more easy to cast isnt enough here imo.
Am i missing something?
Last edited by Mardagg; January 6th, 2010 at 06:02 PM..
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January 6th, 2010, 06:06 PM
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BANNED USER
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Re: Nations under CBM 1.6
qm isn't going to go adding paths to mages anyway. He's said that many times.
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January 6th, 2010, 06:41 PM
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Sergeant
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Join Date: Jan 2004
Location: Germany
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Re: Nations under CBM 1.6
I got some ideas for MA Ulm.
MA Ulm wants to win per force and not per magic.
1.
Make the guardian non-cap only.
Alternatively make him slightly better and add a new unit,something like "Black Guards",which is a non-cap only weaker version of the guardian(important here: also no shield!).
2.
Give MA Ulm a Relief type battlefield wide spell that costs E gems.
3.
Make the Iron Angel E3 or E4.
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January 6th, 2010, 06:59 PM
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Major General
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Join Date: Jun 2009
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Re: Nations under CBM 1.6
...
Make their heavy armor actually beneficial by reducing its encumbrance by 2 points? Surely the most skilled smiths in all dominions history can make armor which fits well and is lighter than its strength implies.
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January 7th, 2010, 10:44 AM
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General
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Join Date: Apr 2005
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Re: Nations under CBM 1.6
As was hinted at above it seems really odd to me that the spiders (black and brown) have different bite damage depending on whether they have riders or not. That makes no sense. It's the same spider, it should be the same bite.
It won't make a big difference in terms of balance, but the riderless spiders getting the higher damage would be nice.
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January 7th, 2010, 12:41 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Nations under CBM 1.6
Also on the MA Ulm issue, even making that 10% F/S/A random on master smiths a 100% one would be a good asset, compared to what they get now. In addition to reducing the cost/requirements of Iron angels.
I know that QM is reluctant to add new content, such as spells, so reducing enc of the ulm blacksteel armors by 1 or 2 would create the same effect. Though that would make the ulmish full chains useless, so they would require some looking into also.
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January 7th, 2010, 12:48 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Nations under CBM 1.6
Could reduce enc on the blacksteels but increase resource cost even more. That would make the units distinct.
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January 10th, 2010, 12:13 PM
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General
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Join Date: Sep 2003
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Re: Nations under CBM 1.6
How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
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January 10th, 2010, 05:32 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: Nations under CBM 1.6
Quote:
Originally Posted by WraithLord
How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
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In CBM 1.6 they just got Wardens/Warden Lords recruit-everywhere, so they have a really stepped up stealth-raiding force. You still can't trust ever getting a Crone with E2 or W2, but the chances are way better than in vanilla.
It's hard to tell if they're still weak, though.
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January 11th, 2010, 01:47 AM
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Second Lieutenant
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Join Date: Jan 2009
Location: Ellicott City, MD
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Re: Nations under CBM 1.6
Quote:
Originally Posted by WraithLord
How fares MA Man in CBM 1.6?- In vanilla it is weak, has that improved?
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I would say they are certainly still one of the weaker nations in the game. Certainly recruit-everywhere wardens helps, but it's not quite enough.
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