|
|
|
|
|
December 26th, 2012, 05:15 PM
|
Major General
|
|
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Yes, happy holidays all around. I just sent in my turn and the game hosted so I've postponed the next hosting to Jan. 2 to play it safe.
|
January 7th, 2013, 06:13 PM
|
|
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Something seems to have gone terribly wrong with my turn file. The descriptions for my own provinces read like scouting reports. For example, I see "This province contains about three hostile units. The army consists of mainly Unmarked Champions..."
Worse still, the results of a major battle (in province 138) were reversed. While the battle shows my army quite victorious, the province is owned by my opponent and containing a large number of his units. My army, other than a handful of commanders who appeared in neighboring provinces, seems to have disappeared, however.
I have resent the turn and tried reading it on two separate computers. Does anyone have any experience with such an issue? I don't suppose there is anything that could be done to fix it.
|
January 7th, 2013, 06:23 PM
|
First Lieutenant
|
|
Join Date: Jul 2009
Posts: 601
Thanks: 3
Thanked 14 Times in 13 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Sometimes the replay doesn't show what really happened.
So you actually lost the battle.
|
January 7th, 2013, 10:17 PM
|
|
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
That's weird. I've never had that happen before. And, in my version, it was actually a pretty decisive victory.
Should I be concerned about my provinces descriptions reading like they are enemy provinces, or is that a known oddity as well?
|
January 23rd, 2013, 09:14 PM
|
Corporal
|
|
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Valerius has staled 3 of last 4 and about to stale again. Plus Sauro is about to stale for the 2nd time. Val mentioned some RL issues, do we need to find a sub?
__________________
Try the dom3editor for easy Dominions 3 mod creation.
|
January 23rd, 2013, 09:39 PM
|
|
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
They've each got two hours. Fortunately, I'm in a position to monitor the turn this time. So, if either is about to stale I can add time to the clock.
But, I do feel if Valerius doesn't either get his turn in or request for a delay before the currently scheduled hosting we should advertise for a sub.
|
February 4th, 2013, 10:24 PM
|
|
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Well, that's two stales in a row again for Tir Na N'Og. I emailed Valerius basically asking him if we could just sub his position out. The last time he staled twice in a row, 6 turns ago, I emailed him asking what his situation was. He didn't respond but managed to get the following two turns again before going AWOL again.
I'm not really good at handling these situations, in part because I have little tolerance for staling. This is why I don't normally admin. I only did in this case as a favor to Valerius.
I'm a busy guy myself but never let myself stale. I've managed to get turns in from a compound in the remote corner of South America over a pirated internet connection amidst rolling blackouts and a grueling work schedule. I bought the on-line distro once just to get my turn in on time using a borrowed computer. If I ever miss two turns in a row, I guarantee you that you should find a sub for me with no questions asked.
So, I guess I'm saying that I should not be the only arbiter in this case and needs some input from others, preferably others in the game and most preferably from Valerius, on how to proceed.
|
February 5th, 2013, 11:09 PM
|
|
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
I'm really not comfortable with making a unilateral decision at this point. So, as no one else is offering any suggestions, I guess we'll wait out the clock and see what happens. If we get another stale though for TNN, I will advertise the position.
|
February 6th, 2013, 02:24 AM
|
Corporal
|
|
Join Date: Feb 2010
Location: Cary, NC
Posts: 56
Thanks: 1
Thanked 51 Times in 16 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
Yeah, we need to fill the nation if Val is gone. It's too big to go AI or leave to stale out.
__________________
Try the dom3editor for easy Dominions 3 mod creation.
|
February 6th, 2013, 01:44 PM
|
|
Sergeant
|
|
Join Date: Jan 2010
Location: Michigan
Posts: 251
Thanks: 14
Thanked 13 Times in 8 Posts
|
|
Re: Legends - EA, no diplo, CBM 1.92, limited magic
A request for a sub for TNN has been posted.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|