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  #1  
Old April 24th, 2021, 06:41 AM
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Default Re: issues in scn Scenario #63 Iwo Jima: First ashore

2/ Is most likely the reason Andy gave for the difference. The name "4.7" is not used in any Japanese OOB I have but I only have back to 2004 and they are named 120mm which is what 4.7 is so either the name was 4.7 when the scenario was built twenty years ago or the unit was modified to not have armour and the name was changed at the same time so that one I will leave as is. The "tell" for that is shown in Scenhack which shows a YES under Changed? which indicates that unit had been changed along with a few pillboxes so that means it WAS the scenario designer who changed it

EDIT: Next time you see something like that, open up the scenario with scenhack and check its "changed?" status. If it reports YES it's a scenario designer change so intended and it does not need to be reported unless it's doing something highly unusual.



...and if you play this series in sequence there are quite a number that will not agree with the current encyclopedia because they show YES for changes made by the designer.

1/ however is a mystery. The sound number assigned now is an HMG sound and that unit has been a twin 13mm MG for as far back as I can check but you are correct, it produces a high-velocity cannon sound but that I can correct by "changing" them to the same unit using Scenhack ( which I have now done ) and they now play the correct sound FX but in the process of that fix I discovered we had two Japanese twin 13mm AAMG's..... the problem is that one of them is only a single and the photo for it is a single so I removed "twin" from the unit name.

Also, there are 13mm AAMGs in the next one but they give the correct sound in the test I ran
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Last edited by DRG; April 24th, 2021 at 07:27 AM..
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  #2  
Old April 24th, 2021, 12:03 PM
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Default Re: issues in scn Scenario #63 Iwo Jima: First ashore

Yep, I could change it so a "this unit has ben modified by a scenario desiger" message instead of bringing up the (potentially waay out of spec) full-info encyslopaedia screen, but there is just the one "changed" flag for the unit and that gets set if anything was edited - which is usually something simple like editing the unit name and not a major remodelling/hack.

So it remains as-is, with the usual occasional "I founda bug!!!" report on these forums when a major rework of a unit leads to a completely out-of-whack encyclopaedia screen being displayed.
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Old May 4th, 2021, 01:56 AM

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Default Issues in Scenario #70 SSpz 502 attacks Kustrin

1. King Tiger formations I, J, and K are all titled MKVI SSPZ 502 but only formation I uses the SS flag.

2. The Ju-88p-1s use a rocket firing sound when they fire their 7.5cm cannon.
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Old May 4th, 2021, 03:36 AM
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Default Re: Issues in Scenario #70 SSpz 502 attacks Kustrin

OK. Wil look into those two items
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Old May 4th, 2021, 07:47 PM
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Default Re: Issues in Scenario #70 SSpz 502 attacks Kustrin

ID tag issue fixed and I found out today that the 7.5cm version was soon replaced by the dual 3.7cm version and few if any of all types of the JU 88 P series survived past the end of 1944.
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Old May 5th, 2021, 09:50 PM

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Default Issue in Scenario #72 Sacrifice of the few

Chines Unit I1 (37 mm cannon) has HE rounds but can not fire them indirectly (grayed out). It can fire smoke.

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Old May 5th, 2021, 10:07 PM
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Default Re: Issue in Scenario #72 Sacrifice of the few

Now corrected
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Old May 5th, 2021, 11:17 PM

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Default Issues in scn 73 Return to Guam

1. The following beach hexes are secretly shallow water:

Row 48: 10, 14, 18

Row 19 9, 10, 11, 13, 14

2. The Japanese Hill and Trench squads play pistol shot sounds when they fire their Type 100 rifles.
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Old May 6th, 2021, 04:23 AM
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Default Re: Issues in scn 73 Return to Guam

IDK if this was how it was built or how things have evolved over a couple of decades but those hill and trench units show up as unit class "crew" and crew typically only have pistols and you cannot "buy" crews and crews have a fixed OOB index of 249 in all OOB's. It's how the game knows what to bail out of a tank. I can fix this easily enough but it's really weird. I'm thinking there was some " creativity" employed by the original designer with a temporary altered OOB as this was built before there was Scenhack
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Old May 6th, 2021, 02:53 PM
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Default Re: Issues in scn 73 Return to Guam

It's a minor point but I doubt PBY's were used for level bombing and I'm going to dig around a bit to see just what was available on the first day. More likely it was carrier aircraft

EDIT: Found it......
http://pacific.valka.cz/forces/tf52.htm

TG 53.7 - Guam Landing 44/07 - 44/08
CTG RAdm Van H. Ragsdale, from 07/27 RAdm Thomas L. Sprague
CVE
CarDiv22 (RAdm Van H. Ragsdale):

Sangamon (CVEG-37: VF-37,VT-37)
Suwannee (CVEG-60: VF-60, VT-60)
Chenango (CVEG-35: VF-35, VT-35)


CarDiv24 (RAdm Felix B. Stump):

Corregidor/UF,DF (VC-41)
Coral Sea (VC-33)
Kalinin Bay (VC-3)



Absolute for certain there were Avengers on those carriers
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"You are never to old to rock and roll if you are too young to die".--- What do you expect to be doing when you are 80?


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Last edited by DRG; May 6th, 2021 at 05:06 PM..
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