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November 9th, 2003, 01:10 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
Or no ! I simply worry if new setings will make AI_general.txt files to drop some characteristics because of going overboard of 2000 points, for example. I want to check it before starting any game against AI. I certainly do not want any "1500/2000" AIs
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Oleg you might already know JLS droped the AI General point selection about 10 to 20% for v4.01. So we can test Alneyans first Version of the characteristics settings I dont know about you but I dont want to worry about the AI when sully asks me to test Mineral Aptitude at 50 or maintenance at 250 or what ever, thats why JLS lowered the files, just compare it to v3.02 you will see a little surplus in v4.01, and I think it is cool he took that time for us.
My impression of his plan is after testing a bunch of Alneyans characteristic numbers and we ALL agree on the final Characteristic, trait and culture release. Then he planes to add on FQM and then as he has said the total update of the AI to include a rebalance Characteristic and traits with the new Cultures
How can JLS balance the v3.02 AI to v4.01 when we ALL are not finished testing and agree on the values or committed to the final char/trait/culture numbers.
That is what v4.02 is about
Quote:
P.S. My own HP race is no longer valid due to the 4.01 overdraft on 120% science -Actually it is a good idea to smack eggheads , I'm 100% behind
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I noticed you did not reply on Alneyans characteristics post.
It is good JLS lowered the AI general files, now we all can particapate on tweaking Alneyans settings a little, without the worry of breaking the AI
Post or in my case email the findings so we can put the final setting to bed with v4.02
[ November 09, 2003, 12:30: Message edited by: Grand Lord Vito ]
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November 9th, 2003, 01:27 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
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November 9th, 2003, 01:39 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
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November 9th, 2003, 04:26 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
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November 9th, 2003, 04:41 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Oleg if you are reinforcing that maybe we should drop O1 and O2 for multiplayer reasons; you absolutely have a valid point
Let us not rush into this we have much time to consider all possibilities
= = =
What are your thoughts in respect to the new Char/Trait Costs and the Culture modifiers so we can finalize the settings before the next Version?
Do you feel there should be a Science Characteristic or any Changes?
There may also be a reduction in the Colonizer Techs to 400 from 500 to balance some no-warp games.
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I am leaning towards this change in culture:
Berzerkers
Production := -5
Research := -15
Artisans
Happiness := 6
Renegades
Happiness := 3
What do you all think?
[ November 09, 2003, 15:25: Message edited by: JLS ]
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November 10th, 2003, 12:38 AM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
Berzerkers
Production := -5
Research := -15
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I like this change.
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November 10th, 2003, 03:18 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 10th, 2003, 03:21 PM
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Lieutenant General
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
...
What are your thoughts in respect to the new Char/Trait Costs and the Culture modifiers so we can finalize the settings before the next Version?
Do you feel there should be a Science Characteristic or any Changes?
There may also be a reduction in the Colonizer Techs to 400 from 500 to balance some no-warp games.
- - -
I am leaning towards this change in culture:
Berzerkers
Production := -5
Research := -15
Artisans
Happiness := 6
Renegades
Happiness := 3
What do you all think?
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I did't play many games with new characteristics yet but I like new values. Making reasearch aptitude more expansive is a good thing - before it was a no-brainer to pick +20 every time.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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November 10th, 2003, 03:23 PM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
But QT definetly should have extra bonuses
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Agreed, thanks Oleg.
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November 12th, 2003, 01:49 PM
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Corporal
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Alneyan:
quote: Originally posted by oleg:
(...) Especially HP option 1. (...)
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it is an option. If you don't like it, fine, that's why it is an option in the first place. Nobody obliged you to pick this option I like playing without SO* option, I like the old feel to AIC. But I guess their are some that like to play more se4 style without the need to build Starliners with this auto-Starliner option, thats why JLS put OS* in
[ November 12, 2003, 12:12: Message edited by: QBrigid ]
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