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  #101  
Old January 19th, 2004, 07:56 PM
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Default Re: CherryMod Thread

New Theme:

"Caelian Ice Age"
Polar bears, sabertooth cats, and killer whales (underwater only - summoning spell). Possibly Snow Golems (special Caelum spell). Caelum's affinity would change from air to water, and the archers would be given ice arrows.

New Capitol special site, The Evergrowing Glacier: Water Mage may Enter to Summon Ice Elementals (size 3).
New Capitol special site, Ice Cave: Ice Drake may be recuited here.

-Cherry
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  #102  
Old January 19th, 2004, 08:33 PM
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Default Re: CherryMod Thread

Summoning Icedrakes and elementals sounds pretty tough. Maybe if the mages ran a risk of being attacked by something nasty?

Perhaps you could make a Caelum Version of R'lyeh summoning gate? The evercold portal could summon a variety of cold theme creatures with a chance of the mage getting attacked or getting diseased (catching a cold?).

And changing Air to Water will allow them to enter water provinces a lot sooner. Something to keep in mind perhaps.

I want more animal summoning spells.
Claws of winter, 2 nature 1 water 1 air: Summons cold theme beasties.
Waters Call: 3 water 1 nature: Summons water animals like whales, sharks and squids.
Fangs of the Desert, 2 nature 1 earth 1 fire: Summons the likes of snakes, scorpions, camels and vultures.

Perhaps it's because I'm a biologist but an army of animals is too cool to ignore.
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  #103  
Old January 19th, 2004, 09:31 PM
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Default Re: CherryMod Thread

Announcing...

ICE AGE MOD

Yaay!!!

Current races:

1) Caelian Ice Age (below). Forced Cold+3

2) Ice Age Man (Man theme)
Iron has yet to be invented. Man uses armors of wood, leather, and fur, and weapons of wood and stone. Forced Cold+1

3) Ice Age Neanderthals (Ulm theme)
The strong and durable Ulmish ancestors went to battle wearing incredibly heavy stone-platemail armors. Forced Cold+1

4) Ice Age Saurians (Ctis theme)
I'm hoping you can guess Forced Heat 0 or less (but still coldblooded).


Armors to be used for Man and Ulm:
(Possibly, the laminated wood will be restricted to Ice Age "Asia", whatever that will be named)

name=Oak_Shield aprot=2 def=2 enc=1 hands=1 shield=1 res=2 new=1
//A heavy shield of solid oak.
name=Laminated_Wood_Shield aprot=2 def=2 hands=1 shield=1 res=4 new=1
//A lightweight shield made of many layers of thind wood sheets.
name=Pumice_Shield aprot=0 def=1 hands=1 shield=1 res=1 fireproof=25 new=1
//Pumice is highly fire resistant, but very weak and brittle.
//Shields carved from pumice can protect against arrows, slings, and firey breath, but not heavy melee weapons.
name=Mica_Shield aprot=2 def=2 hands=1 shield=1 res=5 new=1
//When available in large enough sheets, the pliability and laminar nature of mica makes it ideal for shields.
//However, it is rare to find large enough pieces.


//*** Helms ***

//Mundane
name=Wood_Helmet aprot=1 res=1 new=1
//Wooden helmets are carved from a single block, and usually made of softwood.
name=Jade_Helmet aprot=2 def=-1 enc=1 res=4 new=1
//Jade is used for helmets, as it carves more readily than flint, though it is not as strong.

//*** Body Armor ***

//Hides
name=Furs aprot=4 def=-1 enc=1 res=1
name=Leather_Cuirass aprot=3 res=1
name=Leather_Hauberk aprot=4 res=2
name=Full_Leather_Armor aprot=6 def=-1 enc=1 res=3


//Wood
name=Maple_Breastplate aprot=5 def=-1 res=2 new=1
name=Laminated_Wood_Platemail_Cuirass aprot=4 res=4 new=1
name=Laminated_Wood_Platemail_Hauberk aprot=6 def=-1 enc=6 res=3 new=1
name=Laminated_Wood_Platemail_Armor aprot=8 def=-2 enc=1 res=8 new=1
//The latter 3 are platemails made of laminated wooden plates, sewn together with silk or twine.
//These armors are very lightweight, but their bulk impedes mobility.
//Their laminar construction makes them stronger and less flammable than ordinary wood.
//Creating the many-layered laminar plates is quite time-consuming.

//Stone
name=Flint_Platemail_Cuirass aprot=9 def=-1 enc=2 res=12 new=1
name=Flint_Platemail_Hauberk aprot=11 def=-2 enc=4 res=15 new=1
name=Flint_Platemail_Armor aprot=14 def=-4 enc=5 res=19 new=1
//Flint armors are carved and chipped into crude plates, pierced, and sewn together with twine.
//Stone lacks tensile strength and is more brittle than other materials, so despite its low density,
//the requisite thickness of the plates makes stone armors exceedingly heavy.
//Assembling the armor from plates is fairly simple...
//but mining, chipping, carving, and smoothing make the creation of such armors very tedious.

Comments?

-Cherry
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  #104  
Old January 19th, 2004, 09:44 PM
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Default Re: CherryMod Thread

Stoneplate armour? Laminated wood? Now you're pushing my suspension of disbelief. If they're iceage wouldn't they use simpler technology for their armor? Just give them various furs and skins from monsters instead.

By the way, monsters should be a lot more scary for the primeval inhabitants of Dominions. Most of the independant forces could be switched to Beasts and the likes. Population should be scarcer as well.
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  #105  
Old January 19th, 2004, 10:08 PM
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Default Re: CherryMod Thread

Quote:
Originally posted by Wauthan:
Stoneplate armour? Laminated wood? Now you're pushing my suspension of disbelief.
Ok, I'll stay with the more realistic winged flying humans that wear Ice armor and call thunder down from the heavens

It's a fantasy mod, not a historic one - the independants will use simpler stuff. No metals, stone plate mail, or laminar wood for them.
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  #106  
Old January 19th, 2004, 10:27 PM

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Well if it's the stone age. Don't put in the 'plate' part of your equipment. "Crafted Stone Moomoo" would be more more indicitive of craftmanship in the Ice Age.
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  #107  
Old January 19th, 2004, 10:30 PM
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Default Re: CherryMod Thread

Hehe, well you sort of misunderstood me. I meant that making such armor means that they are not exactly on stoneage level of technology and it sort of looses it's prehistory feel.

Making worthwhile armor of such brittle and bulky materials would be a challenge even for the tools of today. And your mod shows that they are well on par with steel armor. But perhaps it's in comparison with the weapons of the time? One could of course jump in and say "it's magic materials" in a fantasy setting but it's sort of stretching it.

Armor made out of skins, furs and bones don't offer nearly the same protection but they are much lighter and would be fast enough to produce to equip a small army.

I'm sorry I brought this up. It's your mod after all and I should know better then to comment on its setting.
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  #108  
Old January 19th, 2004, 10:43 PM
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Default Re: CherryMod Thread

Quote:
Originally posted by Wauthan:
I'm sorry I brought this up. It's your mod after all and I should know better then to comment on its setting.
No, please, don't feel that way=) I'll probably tone down the stone stats. But if you ever go to a museum with a jade exhibit, check it out - the stuff they did with jade is amazing. Chains, for example... wow.

By the way, I decided to make a new Ice Age thread. Anyway, I agree that stone plate armor and prehistoric pre-bronze societies making high-quality laminated wood are pretty unrealistic... but I think they're more realistic than coral hauberks and heat-radiating Abysians. Because they actually COULD exist Moreover, wood laminate armor was used in "Magician: Apprentice / Master" and stone armor was used in Chrono Trigger, so both have proper fantasy credentials=)

However... I'd love an injection of realism... so if you want to pick a nation or two, go for it! Pangaea might be a good choice=)

-Cherry

[ January 19, 2004, 20:44: Message edited by: Saber Cherry ]
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  #109  
Old January 20th, 2004, 06:26 AM

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I was planning on a Mod based around the Tsurani actually. But was waiting for a 'full' set of mod tools before I do it. I'd rather not make half a mod now and make a whole mod later, when they actually include the tools in order to make it happen.
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  #110  
Old January 20th, 2004, 06:29 AM
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Default Re: CherryMod Thread

Quote:
Originally posted by Zen:
I was planning on a Mod based around the Tsurani actually. But was waiting for a 'full' set of mod tools before I do it. I'd rather not make half a mod now and make a whole mod later, when they actually include the tools in order to make it happen.
A tsunami mod? I suppose that would work...
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