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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #101  
Old July 16th, 2005, 08:29 AM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

I have just learned that for Alneyan to create the game for us and set the master password we would all have to e-mail our pretenders to him. I would rather he just set the starting positions and give me the map and I will create the game and start the server. That way people can register their Pretenders by connecting to the server instead of by sending e-mail to Alneyan.
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  #102  
Old July 16th, 2005, 01:38 PM

Aku Aku is offline
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Default Re: two v. two v. two v. two v. two (one team want

Has Team QM chosen their nations yet?

And remind me again how I email my pretender file.
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  #103  
Old July 16th, 2005, 02:37 PM

The Panther The Panther is offline
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Default Re: two v. two v. two v. two v. two (one team want

They chose Arco/Pan yesterday in a well hidden post announcement...
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  #104  
Old July 16th, 2005, 03:40 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

You do not need to e-mail a Pretender file.

Instead, Alneyan will make an inland.map file which has starting positions assigned for our teams. He/she/it/TheGreatOne will then send the inland.map file to me. I won't look at it, but I will set up the server and create a game with the right settings. Then we can all connect to the server, and when each of us connects to the server, the god we've chosen will be uploaded to the server (when you click to take control of your nation).
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  #105  
Old July 16th, 2005, 04:08 PM

Zooko Zooko is offline
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Default Re: two v. two v. two v. two v. two (one team want

Right now, before any of us knows what starting positions we will be in, seems like a good time to gossip about the starting positions.

I wonder if Team Purple is at a disadvantage since they are further from each other.

Code:

team # provinces separating them (shortest path)
red 2
blue 2
green 3
purple 4
yellow 4



Oh! Yellow is also separated four provinces, although they are smaller ones, so the yellow players are slightly closer to one another.

Anyway, when I laid it out I tried to keep partners near each other, but even more I tried to keep everyone equally distant from their enemies. Of course I couldn't make it perfect, but it came out like this:

Code:

team member # provinces separating enemies (shortest path)
red1 2, 3
red2 2, 3
blue1 2, 2
blue2 2, 3
green1 2, 3
green2 2, 3
purple1 2, 3
purple2 2, 3
yellow1 2, 3
yellow2 3, 4



Of course, there are other issues like the water, the different kinds of terrain, etc. I didn't worry too much about stuff since I had very little freedom after trying to get everyone equidistant from their enemies, and having only partial success at that.

Well, I hope you guys enjoy it!
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  #106  
Old July 18th, 2005, 09:12 AM

arch_o_median arch_o_median is offline
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Default Re: two v. two v. two v. two v. two (one team want

I'm ready!! What're we waiting for?
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  #107  
Old July 18th, 2005, 10:03 AM

Zooko Zooko is offline
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Default What are we waiting for?

1.a. Me to set up the server.
1.b. King Lear to get back on the Net (today late).
2. TOTAL CHAOS
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  #108  
Old July 18th, 2005, 01:02 PM

Aku Aku is offline
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Default Re: What are we waiting for?

post when the server is up
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  #109  
Old July 18th, 2005, 01:51 PM

Zooko Zooko is offline
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Default Re: What are we waiting for?

The server is now up. Please keep your eyes open for screwups on my part, as I've only run a server once before.

People who sent me their e-mail address (including Tauren) should soon get a test mail from the server.

IP address: dom2s.zooko.com
port: 9999
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  #110  
Old July 18th, 2005, 02:21 PM

quantum_mechani quantum_mechani is offline
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Default Re: What are we waiting for?

Well, if it is not to much trouble it might be nice to put my latest mod version (1.09) on the server.
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