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October 14th, 2005, 07:43 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: TCPIP Game
Quote:
Folket said:
Seems like RonD backstabed me as well... I will learn that he is not to be trusted.
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We had a non-AGGRESSION pact.
Did you give me 3 turns notice before your spell started killing and wounding *all* of my troops, everywhere????? I would call that aggression, any day of the week.
Who backstabbed who?
No, sir, it was you who broke our agreement.
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October 14th, 2005, 10:16 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: TCPIP Game
Well, I did not think of it that way. But seems like our quarrel will only proppell Triharte(or whatever his name is) to true godhod.
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October 15th, 2005, 02:07 AM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCPIP Game
I can't connect to the server, which will probably cause me to miss a turn (again).
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October 15th, 2005, 08:42 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: TCPIP Game
Looks like the server is back up. Plenty of time - 44 hours left on the clock.
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October 15th, 2005, 10:14 AM
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Corporal
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Join Date: Oct 2003
Location: UK
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCPIP Game
Quote:
RonD said:
Looks like the server is back up. Plenty of time - 44 hours left on the clock.
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Yep server actually crashed this time - not bad - first time in 3 weeks.
The previous time the server didn't go down - the router reset and that caused the ip address to change. Using the address i'd have posted would have meant you were ok
The only reason turns will pass by is if the internet connection is lost before I realise - as long as people post here then in the majority of cases I should catch it. One lost turn from a network issue out of what must be 46 can't be bad
Tals
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October 16th, 2005, 04:45 AM
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Corporal
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Join Date: Oct 2003
Location: UK
Posts: 114
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TCPIP Game
Really not my weekend This time the routers power supply went pop. By luck I have a backup power supply so we're up and running. Only was down a few hours so I have no rest the schedule. 25 hours to host.
Tals
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October 16th, 2005, 07:57 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: TCPIP Game
No worries, Tals. You've done an excellent job hosting, and it is greatly appreciated.
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October 17th, 2005, 10:27 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: TCPIP Game
Oops.
As the issue isn't in doubt, I've just be playing around with what sort of anti-undead stuff I have available to see how it works. Note to self - always send *both* golem thugs, even if the opposition doesn't seem all that strong.
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October 21st, 2005, 06:27 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: TCPIP Game
I think it is time for us to bow down our head to Trikharte. Surly there is nothing we can do to stop him from turning the earth into a flying nightmare. I even have some flying vinethingy outside my beautiful capital.
My guess is that I will have to greet them welcome this turn.
Are there any plans for seting up a new server soon or is everyone bent on fighting til the bitter end?
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October 21st, 2005, 07:52 AM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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To continue, or not...
I wouldn't mind playing out 2 or 3 more turns, but you're certainly right that the end is not in doubt.
Of course, I don't think there been much doubt since, oh, about here:
Quote:
Turin said:
I feel a strong urge to play Caelum to satisfy my powergaming needs .
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