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  #101  
Old October 14th, 2005, 07:43 AM

RonD RonD is offline
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Default Re: TCPIP Game

Quote:
Folket said:
Seems like RonD backstabed me as well... I will learn that he is not to be trusted.
We had a non-AGGRESSION pact.

Did you give me 3 turns notice before your spell started killing and wounding *all* of my troops, everywhere????? I would call that aggression, any day of the week.

Who backstabbed who?

No, sir, it was you who broke our agreement.
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  #102  
Old October 14th, 2005, 10:16 AM

Folket Folket is offline
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Default Re: TCPIP Game

Well, I did not think of it that way. But seems like our quarrel will only proppell Triharte(or whatever his name is) to true godhod.
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  #103  
Old October 15th, 2005, 02:07 AM

ioticus ioticus is offline
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Default Re: TCPIP Game

I can't connect to the server, which will probably cause me to miss a turn (again).
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  #104  
Old October 15th, 2005, 08:42 AM

RonD RonD is offline
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Default Re: TCPIP Game

Looks like the server is back up. Plenty of time - 44 hours left on the clock.
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  #105  
Old October 15th, 2005, 10:14 AM
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Tals Tals is offline
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Default Re: TCPIP Game

Quote:
RonD said:
Looks like the server is back up. Plenty of time - 44 hours left on the clock.
Yep server actually crashed this time - not bad - first time in 3 weeks.

The previous time the server didn't go down - the router reset and that caused the ip address to change. Using the address i'd have posted would have meant you were ok

The only reason turns will pass by is if the internet connection is lost before I realise - as long as people post here then in the majority of cases I should catch it. One lost turn from a network issue out of what must be 46 can't be bad

Tals
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  #106  
Old October 16th, 2005, 04:45 AM
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Tals Tals is offline
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Default Re: TCPIP Game

Really not my weekend This time the routers power supply went pop. By luck I have a backup power supply so we're up and running. Only was down a few hours so I have no rest the schedule. 25 hours to host.

Tals
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  #107  
Old October 16th, 2005, 07:57 AM

RonD RonD is offline
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No worries, Tals. You've done an excellent job hosting, and it is greatly appreciated.
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  #108  
Old October 17th, 2005, 10:27 PM

RonD RonD is offline
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Oops.

As the issue isn't in doubt, I've just be playing around with what sort of anti-undead stuff I have available to see how it works. Note to self - always send *both* golem thugs, even if the opposition doesn't seem all that strong.
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  #109  
Old October 21st, 2005, 06:27 AM

Folket Folket is offline
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Default Re: TCPIP Game

I think it is time for us to bow down our head to Trikharte. Surly there is nothing we can do to stop him from turning the earth into a flying nightmare. I even have some flying vinethingy outside my beautiful capital.

My guess is that I will have to greet them welcome this turn.

Are there any plans for seting up a new server soon or is everyone bent on fighting til the bitter end?
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  #110  
Old October 21st, 2005, 07:52 AM

RonD RonD is offline
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Default To continue, or not...

I wouldn't mind playing out 2 or 3 more turns, but you're certainly right that the end is not in doubt.

Of course, I don't think there been much doubt since, oh, about here:

Quote:
Turin said:
I feel a strong urge to play Caelum to satisfy my powergaming needs .
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