|
|
|
|
|
February 23rd, 2007, 03:31 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
yes, the maps only have dom2 terrain types right now, but they work with dom3. there are a few bugs that i am working out right now, but i should have them set to rights by this weekend, so you may want to wait until i get the next release out before downloading.
actually, i was wonderring if there is any interest in an option that will make maps that are dom2 compliant or if everyone has moved on to dom3.
|
February 23rd, 2007, 05:09 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: MapGen alpha release!
I suspect that anyone who hasn't moved on to dom3 won't be reading this forum
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
February 26th, 2007, 01:35 AM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MapGen alpha release!
i'm fairly sure i've fixed the terrain problem. next i will try and get the sea level function working properly, then release v0.51
|
February 27th, 2007, 02:33 AM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
version 0.51 alpha release
version 0.51, see the changelog for details. the sea level and province terrain bugs have been fixed. the changelog also has a few things that i hope to implement in 0.52 listed.
cheers
|
February 27th, 2007, 02:16 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: version 0.51 alpha release
there was a small error in the change to the heightmap algorithm. taking down attachment in post above, will recompile and repost v0.51 tonight
|
February 27th, 2007, 08:23 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: version 0.51 alpha release
ok, here it is. fixed, with a few debugging commands thrown in (detailed in changelog, not yet added to site).
|
February 28th, 2007, 12:26 AM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: version 0.51 alpha release
I get the application configuration error again when I try to run the newest version
I don't think my machine supports the debugging options (I run into that a lot when I try to cross-compile.)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
February 28th, 2007, 03:29 AM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: version 0.51 alpha release
oh crap, i may have sent out a debug build rather than releases build, try this
|
February 28th, 2007, 03:34 AM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: version 0.51 alpha release
the debugging options that i put in have no functionality in them that are not in the other script commands or elsewhere in mapgen. they just do things that will help me identify problem areas, like labeling the provinces with their province number in the image and outputting a little extra text to the .map file.
drP i am sorry, you will need this .tga for the provnum command. the above attachment now has it included
|
February 28th, 2007, 07:39 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: version 0.51 alpha release
The latest version freezes during the "generating terrain-map" step, at least with the script file I was using before.
Debug output is attached.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|