| 
				 SE:V, I\'ll be honest 
 I've played the demo a few times and tried out as many things as I could.  I've looked at the data files.  I've read the opinions of others.  I've really worked at trying to like this game.  I want to like this game.  But it is just missing something intangible.  I just don't get that "just one more turn" feeling.  I have come to the realization that having to work at liking this game means that I just don't find it fun.  I'm a huge SE fan and it hurts me to say these things but I think honesty is the best policy.  I want so badly to like this game that I actually stopped playing the SE:V demo and started a new game of Starfury just to cheer me up a little.  I'll give it some time to sink in.
 I see huge potential for "funness" in this game but it's just not there yet.  There's no single thing that has taken away the fun for me but here's a list of some things that I find disappointing:
 
 - the UI.  Enough said in other threads.
 
 - the bugs; there are waaay too many at T-minus-one-month to release.  I am hoping that MM will live up to past expectations and fix these but they will surely turn potential buyers off permenantly.
 
 - the overall cumbersomeness of the game.  This partially overlaps with the UI issue but there is more.  Things are not very intuitive.  Yes, once I figure it out, I know how to do it, but there is still a lot of cumbersomeness.  Information that I want is there but not readily accessible.  Too many of the things that I think should be options in-game are only modifiable in the data files.
 This may sound trivial to most people but I know several people who won't mod the game based on the principle that they shouldn't need to for changing basic options - and they are very "turned off" as potential customers and won't be buying the game over this issue alone.
 
 - the great unknown of what will be fixed after release.  MM has a great reputation for continuously improving the game.  I give him 100% credit for that.  Without getting into an argument over the possibility of bug-free games here, there is a customer expectation of a certain level of performance at the time the game is installed.  Frequent, hard crashes are unacceptable.  Many of the issues are not fatal (software) flaws; many are just the cumbersomeness issues, so how many of these will be fixed?
 
 
 I really want this game to be good, but it's just not there yet.  Will I buy it?  I am still not sure.  I know it's too late, but I'll say this anyway: I am willing to wait as long as it takes for the release if the time is being spent to improve the game.
 
				__________________Slick.
 |