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  #101  
Old January 3rd, 2008, 01:33 PM

llamabeast llamabeast is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

I've not actually seen the things yet
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  #102  
Old January 4th, 2008, 01:23 AM

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Default Re: Conceptual Balance Mod (and summary file) 1.

Attached is a graphic for QM.
Attached Files
File Type: zip 573914-Direct Chief.zip (1.9 KB, 140 views)
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  #103  
Old January 15th, 2008, 04:52 PM

krawn krawn is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

How's this mod going?

Any idea what the release date is looking like?
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  #104  
Old January 15th, 2008, 04:54 PM
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Default Re: Conceptual Balance Mod (and summary file) 1.

The discussion has been active on the IRC channel. I don't think the next version will appear before the next patch, and we don't know when that's going to appear.
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  #105  
Old January 21st, 2008, 04:27 AM

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Default Re: Conceptual Balance Mod (and summary file) 1.


Star of heroes - 172 - secondaryeffect - Armor Dest 173

#selectweapon 172
#secondaryeffectalways 173
#end

#selectweapon 173 -- might need an explspr as well
#aoe 1
#end

Evening star - 304 - secondaryeffect1 - Fire and Weakness - 305 - secondaryeffect2 - weakness 306 (not used by anything else, either of these)

#selectweapon 304
#secondaryefectalways 305
#end

#selectweapon 305 -- explspr? Something fire and weaknessy
#aoe 1
#end

#selectweapon 306
#aoe 1
#end


Star of Thraldom - 218 - secondaryeffect - False Fetters 219

#selectweapon 218
#secondaryeffectalways 219
#end

#selectweapon 219
#aoe 1
#end
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  #106  
Old January 23rd, 2008, 05:05 AM

iceboy iceboy is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Is this mod compatible with patch 3.10? Possible to put patch compatible version in the readme? Thanks!
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  #107  
Old January 23rd, 2008, 05:47 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

It's waiting for the next patch to come out. No details on the release date yet, but http://ulm.illwinter.com/dom3/dom3progress.html progress page is back up.
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  #108  
Old January 23rd, 2008, 11:14 PM

iceboy iceboy is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

Quote:
Endoperez said:
It's waiting for the next patch to come out. No details on the release date yet, but http://ulm.illwinter.com/dom3/dom3progress.html progress page is back up.
Thanks looking forward to it! But is that a yes or a no? It is or isnt compatible with 3.10?
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  #109  
Old January 24th, 2008, 05:01 AM
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Default Re: Conceptual Balance Mod (and summary file) 1.

There's an attachment at the end of page 6 of this thread. I didn't test it myself, but it worked for some people and didn't for others.

You'll probably want to try the complete version. The CB is divided into parts, so that you can choose to only enable scale effects, or only changes to the pretenders, or changes to the scales and spells but not pretenders, etc. The Complete version of CB enables everything, and while it can be pretty overwhelming you get a good idea of all the things that change. I don't know if the .rar file has all the versions. (And .rar is just like .zip, except that you need a program named WinRAR instead of WinZip, in case you didn't know.)
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  #110  
Old January 24th, 2008, 05:46 AM

MKDELTA MKDELTA is offline
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Default Re: Conceptual Balance Mod (and summary file) 1.

The 3.10 compatible version works for me. Seems like fun.
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