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  #101  
Old February 1st, 2010, 11:13 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Hosting postponed for 12 hours for TC.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
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  #102  
Old February 1st, 2010, 03:01 PM
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Default Re: Mooseknight: EA 12-nation game, Running

'Look out for [Marveni]'... how often do you hear that?
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  #103  
Old February 1st, 2010, 06:01 PM
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Default Re: Mooseknight: EA 12-nation game, Running

12 more hours for TC.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #104  
Old February 2nd, 2010, 06:15 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Where we had expected to find only one-eyed giants (no, not Fomoria! The other guys.), the forces of Oceania were met with a wave of undead skeletons. Chaos unfolded as our mighty army of ice drakes unloaded blast after blast of cold, on the skeletons engaged with out brave wave warriors. Oh wait, that's not such a good idea, is it. Bad ice drakes, bad!

Oceania declares war on Sauromatia. Clearly this dangerous skeleton menace must be contained!

-- Mermoos

P.S. Look out for Marverni!
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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  #105  
Old February 2nd, 2010, 07:01 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Sheesh.

"Look out for Marveni"? What in the Moose kind of messed up game is this where Marveni is garnering more attention than *Nieflheim*. Or Sauromatia? Or hell, just about anybody!

Mermoos, I thought we were friends and brothers in the Moose Lodge. Why do you do this to me?!?

-Moosehenge

P.S. The Orbital Moose-Controlled Laser is online.
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  #106  
Old February 2nd, 2010, 07:09 AM
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Default Re: Mooseknight: EA 12-nation game, Running

Sauromatia? We just declared war on them!

Anyway, Brother Mermoos says, "You said it first!"
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?

Last edited by vfb; February 2nd, 2010 at 07:20 AM..
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  #107  
Old February 2nd, 2010, 10:50 AM

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Default Re: Mooseknight: EA 12-nation game, Running

Agartha welcomes our Oceanian allies. Perhaps we can develop an Axis Of Traditionally Non-Powerhouse Nations (ATNPN) and dominate the map!
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  #108  
Old February 2nd, 2010, 12:31 PM
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Default Re: Mooseknight: EA 12-nation game, Running

C'tis believes in the fine art of mercenary and oppurtunism. In this Sauromatian war, we are looking to ally ourselves on one side or another.

Sauromatia has offered a generous gift. It may be enough to sway us to ally with our brothers-in-poison.
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  #109  
Old February 2nd, 2010, 02:07 PM

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Default Re: Mooseknight: EA 12-nation game, Running

Agartha believes that We know what that generous gift was, and We would like to remind C'tis that there is a lot of Sauromatian territory out there, and that both sides can promise you some. Also, We would like to warn you that Sauromatian territory is prone to crop failure. Organic farming is not recommended.
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  #110  
Old February 2nd, 2010, 03:00 PM
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Default Re: Mooseknight: EA 12-nation game, Running

Niefelheim being touted as powerful nation?! We're even struggling with the current situation of keeping barbarians out of OUR lands, not to say anything about our neighbors! Preposterous. Endothermic Niefel Moose Chariot forces are currently patrolling our precious borders in vain hope of discouraging further insults and forces being sent at us.
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