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  #1141  
Old October 7th, 2005, 08:43 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
Violist said:
Good point that. Could it survive an Explosive Runes detonation? I don't see anything about HP in the srd info.
Potentially; I'd be inclined to read "durable" as "tough as rock" and give it hardness 8 15hp/inch of thickness; at 1 inch thick, that's 15 HP; tougher than most mundane weapons. Let's see... 6d6 averages 3.5*6=21 points of damage; does Harness apply to Force damage? If so, on average, a Blessed Book would have 2 HP left... of course, if someone is reading the explosive runes, they likely have it open with the pages exposed....
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  #1142  
Old October 7th, 2005, 08:54 PM
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Default Re: OT: Narf has gone looney and wants to GM.

I didn't read the spell carefully enough to notice that the inscribed object isn't protected from the explosion. Perhaps a custom version one level higher that doesn't harm what it's on?

Instant Summons doesn't work very well when "the item is in the possession of another creature". Sure, it tells you where it is, but you still have to go get it and the thief could move before you get there.

The Sigil doesn't trigger until someone tries to read it, which would probably be either never or when the Sorcerer inspects it, and he'd probably take precautions against such things.

Perhaps one of the Symbol spells, set to trigger when an evil creature touches, or maybe looks at, the book?

You could also stow it in a Secret Chest, though you'd have to recast the spell every time you put it away.

Unfortunately, all of the options I've looked at besides explosive runes have expensive material components or foci, ranging from 500 gp for Sepia Snake Sigil to 5050 gp for Secret Chest. If we're willing to spend that much, we could try adding Forbiddance to the existing Permanent Mage's Private Sanctum, but that could get a bit harsh on random curious bystanders who want to investigate the mysterious fog bank or just happen to be too close when we drive the wagon by. Hmm, it's shapeable and I think the volume given is a maximum, not a fixed value; is the wagon at least 10 feet in every dimension?
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  #1143  
Old October 7th, 2005, 08:54 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Yeah, and if they self-destruct... Byebye spells. Maybe you could do that while researching
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  #1144  
Old October 7th, 2005, 09:02 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
douglas said:
I didn't read the spell carefully enough to notice that the inscribed object isn't protected from the explosion. Perhaps a custom version one level higher that doesn't harm what it's on?

At that point you are talking the power level of many of the Symbols; better just to pick one up - Persuasion, say
Quote:
douglas said:

Instant Summons doesn't work very well when "the item is in the possession of another creature". Sure, it tells you where it is, but you still have to go get it and the thief could move before you get there.

Unless you prepare some form of Teleport, of course....
Quote:
douglas said:
The Sigil doesn't trigger until someone tries to read it, which would probably be either never or when the Sorcerer inspects it, and he'd probably take precautions against such things.

Same issue with Explosive Runes - but seriously, why does a Sorceror even need to look in a stolen spellbook?
Quote:
douglas said:

Perhaps one of the Symbol spells, set to trigger when an evil creature touches, or maybe looks at, the book?

Could work, and quite well, at that; of course, they all take SR and have either a Fort or Will save.... which demons and devils tend to have both of in plenty.
Quote:
douglas said:

You could also stow it in a Secret Chest, though you'd have to recast the spell every time you put it away.
As well as making sure to retrieve it often....
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  #1145  
Old October 7th, 2005, 09:07 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Took too long editing:
Quote:
douglas said:
Unfortunately, all of the options I've looked at besides explosive runes have expensive material components or foci, ranging from 500 gp for Sepia Snake Sigil to 5050 gp for Secret Chest. If we're willing to spend that much, we could try adding Forbiddance to the existing Permanent Mage's Private Sanctum, but that could get a bit harsh on random curious bystanders who want to investigate the mysterious fog bank or just happen to be too close when we drive the wagon by. Hmm, it's shapeable and I think the volume given is a maximum, not a fixed value; is the wagon at least 10 feet in every dimension?
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  #1146  
Old October 7th, 2005, 09:24 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Whoops, one problem. We're not all the same alignment...

EDIT: Wait, nm, password. What about a neutral good cleric? Then anything good could enter, and any evil would be attacked.
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  #1147  
Old October 7th, 2005, 09:51 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
douglas said:
Unfortunately, all of the options I've looked at besides explosive runes have expensive material components or foci, ranging from 500 gp for Sepia Snake Sigil to 5050 gp for Secret Chest.
Jason can duplicate the Sepia Snake Sigil for the cost of a 4th level spell slot and a standard action; no MC - Sepia Snake Sigil is Conjouration(Creation)[Force] at Sor/Wiz 3; Jason happens to have picked up Shadow Conjouration at his most recent level gain - which duplicates (with caveats) any Sor/Wiz Conjouration(Summoning) or Conjouration(Creation) spell of 3rd level or lower, and has a components line of V, S - no need for MC's, if you don't mind an extra save and SR; but at that rate, Jason could manage (eventually) to put a Sepia Snake Sigil on every page, individually, if needed, without expending any non-renewable recources.
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  #1148  
Old October 7th, 2005, 09:51 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Quote:
NullAshton said:
Whoops, one problem. We're not all the same alignment...

EDIT: Wait, nm, password. What about a neutral good cleric? Then anything good could enter, and any evil would be attacked.
Still differs along the Law/Chaos axis; there's three positions there, you know.
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  #1149  
Old October 7th, 2005, 10:15 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Bah. Let's just stick to kicking the butt out of any demons we come across.

And... even if it saved, it would still make a loud noise, right? Win win!
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  #1150  
Old October 7th, 2005, 10:32 PM
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Default Re: OT: Narf has gone looney and wants to GM.

Parse error: Makes a loud noise when it saves from getting it's rear kicked out?
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