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  #1181  
Old September 3rd, 2007, 10:44 AM

Szumo Szumo is offline
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Default Re: What\'s this?

Visual bug that is present both in map editor and in game when using 'province neighbours' filter (yellow lines):

Only 20 neighbours, those with lowest numbers, are drawn.
Example:
25 provinces. Province 25 is set to be neighbour to every other one (1-24). No other neighbours are set. When active province is 25, only lines to provinces 1-20 are visible. When active province is 21-24, line to province 25 is visible.

This might be the source of one-way province travel route illusion.
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  #1182  
Old September 8th, 2007, 07:50 PM
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Default Odd mummy assignment

A prophetized, HOF'd, deceased Helheim Dis was reborn as a... cold-immune winged mummy with an Ice Blade (Caelian mummy?).
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  #1183  
Old September 9th, 2007, 04:05 AM
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Default Re: Odd mummy assignment

Quote:
Taqwus said:
A prophetized, HOF'd, deceased Helheim Dis was reborn as a... cold-immune winged mummy with an Ice Blade (Caelian mummy?).
The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities (i.e. fire resist, heat immunity -> abysian nametype), so I guess the game also tries to choose a correct undead form. It doesn't work so well for the exceptions, like fliers without wings.
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  #1184  
Old September 9th, 2007, 04:55 AM

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Default Re: Frozen seas - travel still possible

Quote:
Did anyone experience problems with the frozen seas spell ?

I am in a SP game with MA Oceania as a neighbor and I casted frozen seas to avoid having to fight them, but I still get attacked by troops traveling from Oceania sea province to my land provinces. I thought frozen seas prevented that.

Have had the same issue. I believe the spell is actually called Sea of Ice.
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  #1185  
Old September 9th, 2007, 02:23 PM
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Default Re: Odd mummy assignment

Quote:
Endoperez said:
The game probably considers all size 3 fliers Caelians. IIRC, the nametype is chosen according to some abilities
That could very well be. As I reported earlier, Siddhas are reborn as Caelian mummies, too.
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  #1186  
Old September 9th, 2007, 05:34 PM
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Default Re: Odd mummy assignment

Hi gentlemen,

here is a bug, or a en error in the manual : I'm playing Mictlan LA and the underwater province defense is not the Atlantian Militia + Atlantian Shield Wearer anounced. Instead, I have plain old standard warrior with a tribal king, not really confortable at fathom five
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  #1187  
Old September 9th, 2007, 09:04 PM

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Default Re: Odd mummy assignment

Are you sure the province is underwater? On some maps, provinces that "look" like water provinces are in fact land provinces.

To be sure look at the info bar in the upper left of the display. If it is an underwater province, the bottom right of this bar will have small blue waves (which if you mouse over, will say either "sea" or "deap sea").
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  #1188  
Old September 18th, 2007, 10:11 AM
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Default Re: Bug thread

I have a bug with map editor in 1.08, mac os version.

when I want to save a map, the game crash just after I have confirmed

don't know if it's a known bug.
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  #1189  
Old September 18th, 2007, 10:26 AM

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Default Re: Bug thread

Sure you don't have another map already present with the same name? Could be that dominions is trying to overwrite it and failing. That kind of thing often kills it.
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  #1190  
Old September 18th, 2007, 12:23 PM

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Default Re: What\'s this?

Quote:
lch said:
Having reinstalled my system from scratch, I receive these messages regularly after I quit from Dom3, and from this game only. What is this? Have I unlocked some debug functionality of the aRts deamon? Does the game leak somewhere?

Code:
warning: leaving MCOP Dispatcher and still 4 object references alive.
- Arts::FlowSystemSender
- Arts::ByteSoundProducerV2
warning: leaving MCOP Dispatcher and still 60 types alive.
warning: leaving MCOP Dispatcher and still 7 data packets alive.


Try disabling sound and let me know if that helps any.
I presume you're running Linux with KDE? Is that correct?

Does anyone remember the command line switch to disable sound? I don't.
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