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  #1181  
Old January 6th, 2004, 07:51 AM
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Default Re: STM "Final v1.7.5" Discussion

UserX that sounds like fun but I have never played one before with SeIV so a test run might be in order so we can get the hang of it.

Tesco, I am sorry man, we waited and waited, but please I would love to have you in a game or even fi you started one to play in it against you. (Hint Hint)
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  #1182  
Old January 7th, 2004, 03:55 AM
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Default Re: STM "Final v1.7.5" Discussion

Well, why don't we try a test run this weekend? Say Saturday evening? See if we could all commit for a few hours... if it all goes well, then we could organize something bigger for a later date.

It's basically like PBW except all the turn processing takes place on a host computer. Some issues that took us a while to figure out.

You'll have to disable any firewall software (including the build in one in winxp) or else it doesn't seem to work.

My brother-in-law played about 100 turns with no problems. Game went pretty fast. Still no sure how to issue multiple orders to my ships (such as "load pop", "create colony") in one turn but aside from that it was cool.

Anyone interested? As far as I know I have no plans this Saturday.
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  #1183  
Old January 7th, 2004, 07:59 AM
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Default Re: STM "Final v1.7.5" Discussion

Sounds like a plan. I just need to look up how to turn of the XP fire wall.

What time would be a good time to test it? I am PST time and can be free most of Saturday evening from 5 pm on.
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  #1184  
Old January 7th, 2004, 08:04 AM
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Default Re: STM "Final v1.7.5" Discussion

Careful... TCP/IP gets really slow when you have more than a few players. You are better off using PBW to distribute turns than TCP/IP at that point.
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  #1185  
Old January 8th, 2004, 06:02 AM
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Default Re: STM "Final v1.7.5" Discussion

I'm on Pacific Time as well. After 5 would be good with me as well. You use messenger?? If so, add me (rickperreault@msn.com) and we'll chat around that time.

Here is a link to disabling (if it's enabled) the XP firewall.

http://www.microsoft.com/windowsxp/h...omenet/icf.asp

Fyron, I played about 100 turns with my brother-in-law and it was fast. Can you elaborate on the problems you've encountered??

Anyone else want to join in on a test?? maybe get three to five people.
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  #1186  
Old January 8th, 2004, 06:06 AM
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Default Re: STM "Final v1.7.5" Discussion

I said with more than a few players. The game will only send files from the host to one user at a time. It will only recieve files from one user at a time as well. This means you have to wait as it sends out the turn files to each player individually, and then wait as it gets plr files individually (which do not take that long, but still incurs some extra wait time, especially if anyone is on dialup). With PBW, the host only has to upload the files once, and they can go out immediately to all players (or get downloaded immediately), rather than players having to wait. With just 2 players, this problem does not appear. Even with 3, it is not so big an issue. But get 10, 20 people, and it is agonizing.

You can organize a session using PBW just as easily as organizing a session using TCP/IP. All it requires is getting people to sit down at the same time.

[ January 08, 2004, 04:16: Message edited by: Imperator Fyron ]
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  #1187  
Old January 8th, 2004, 08:32 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks Fyron. I now understand. PBW sounds like a better solution for more then just a few players.
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  #1188  
Old January 8th, 2004, 04:39 PM
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Default Re: STM "Final v1.7.5" Discussion

Thanks for the link, I have also added you to my MSN pcpatrocities@hotmail.com

If we go for a TCI/IP game, we should talk about the mechanics. IE what do I do to get my empire file to you? What empire am I going to play?

What would be a good time to start the game? 5:30 PST (8:30 EST) sound good to you?

I will be on line with my MSN active at 5 on saturday.
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  #1189  
Old January 8th, 2004, 07:58 PM
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Default Re: STM "Final v1.7.5" Discussion

Here is an update on the next Version of the mod. I have no expected release date planned for this latest Version.

Star Trek Mod v1.3.6

1. Changed System Types from FQM D to FQM Standard. (To avoid any more BMP errors)
2. Fixed Klingon Target Combat Sensors II abilities
3. Fixed Error in Borg Speech file. (Thank you Ed for all the help)
4. Fixed Error in Orion (Pirates) speech file. (Thank you Ed for all the help)
5. Added New design type to Borg designCreation file in the hopes of improving borg ship design in later stages of the game.

Also I am now reviewing player requested components, improvments, ideas, and suggestions. So far I have a small list from:

TNZ
Ed Kolis
Flipper
CNC
Fyron
and a few others.

If you wish to offer some please feel free to post them here or send me an email at atrocities@astmod.com
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  #1190  
Old January 8th, 2004, 08:08 PM
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Default Re: STM "Final v1.7.5" Discussion

But, Atrocities, I’m not Ed Kolis (I am an Ed), that’s why you can just post me as PE Shang, to avoid any confusion.

[ January 08, 2004, 18:09: Message edited by: President Elect Shang ]
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