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February 6th, 2004, 12:38 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Seeking map or need advice on making it
You cant really make a province both water and land. Either it will be water access or it will be land access. The only way to do it AFAIK would be to do a #neighbor link from the sea to the lake. It would be an instantaneus trip.
I always thought the water nations were pretty powerful already.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2004, 12:49 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Gandalf Parker:
I always thought the water nations were pretty powerful already.
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I don't know about Atlantis, but I must admit R'lyeh can be pretty powerful, in spite of illithid's drawbacks as discussed in other threads.
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February 6th, 2004, 01:10 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Gandalf Parker:
You cant really make a province both water and land. Either it will be water access or it will be land access. The only way to do it AFAIK would be to do a #neighbor link from the sea to the lake. It would be an instantaneus trip.
I always thought the water nations were pretty powerful already.
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That's what I had in mind. I made a quick drawing here:
http://www.techno-mage.com/~targa/webmap2.jpg
That shows approximately what I'm thinking (if I were to do it), regarding how the #neighbors would be. The other option, of course, is to just let R'lyeh/Atlantis start somewhere in the sea and have to hike overland to gain access to the lakes.
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February 6th, 2004, 01:17 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Seeking map or need advice on making it
The 3D effect is nice. But, I have two suggestions...
1) Reduce the intensity. Looks like the lakes all have 20-meter cliffs...
2) What would it look like if you removed (or blurred) the cloth-effect from the water? Hmm, maybe I'll try it and tell you=)
...like this:
http://www.geocities.com/saber_mario...ry/webmap2.jpg
(The lake near the skull)
Note that you cannot click on the link, you have to right-click and download to view it, for some reason.
[ February 05, 2004, 23:41: Message edited by: Saber Cherry ]
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February 6th, 2004, 02:20 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Saber Cherry:
The 3D effect is nice. But, I have two suggestions...
1) Reduce the intensity. Looks like the lakes all have 20-meter cliffs...
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Yeah, I know. Didn't spend any time playing around with it. Pic below is probably more like the end result will be. Thanks.
Quote:
2) What would it look like if you removed (or blurred) the cloth-effect from the water? Hmm, maybe I'll try it and tell you=)
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Well, I could get rid of the cloth texture and just replace it with water, like this:
http://www.techno-mage.com/~targa/watermap.jpg
Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth.
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February 6th, 2004, 02:23 AM
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Major General
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Targa:
Well, I could get rid of the cloth texture and just replace it with water, like this:
http://www.techno-mage.com/~targa/watermap.jpg
Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth.
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Speaking for myself, I think this is the best-looking example you've shown thus far.
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February 6th, 2004, 02:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Seeking map or need advice on making it
[quote]Originally posted by Targa:
Quote:
Well, I could get rid of the cloth texture and just replace it with water, like this:
http://www.techno-mage.com/~targa/watermap.jpg
Not sure if that's what ppl would want tho, since I'm sorta following the originals as a guide. Then ppl will complain that the land looks like cloth.
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I like it. I think water is supposed to look smooth and ground shouldnt.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 6th, 2004, 03:54 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Seeking map or need advice on making it
I think it looks good like that, too. What tools / filters did you use to get that effect?
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February 6th, 2004, 05:30 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: Seeking map or need advice on making it
Quote:
Originally posted by Saber Cherry:
I think it looks good like that, too. What tools / filters did you use to get that effect?
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I must be hallucinating...there was a post by GP answering that a little while ago.
Anyways, this map project is officially dead unless I can figure out why Dom2 dislikes it. Ran -dd switch, and got about 500 lines that all kept saying the same thing:
LoadBigMap targa.tga ()
loading map ./maps/targa.tga
tga2rgba32 alphamode 0 tgatype 3202 tgaadr130613288 dstadr138346536 tgalen7680539
w1600 h1200
FindCapitals
155 capitals found
FindNbors (hl155)
gooddist=180341.000000
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 1 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 1 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 1 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
prov 2 and 0 are nbors (not unanimous)
....
Kept going until I had to force Windows to shut the game down. I checked the map about 5 times, and the only pure white are the 1-pixel capital dots. Saved in uncompressed tga. Tried both 24 and 32 bit.
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February 6th, 2004, 05:34 AM
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Re: Seeking map or need advice on making it
Maybe the game doesn't like your borders. Without a clear defining line it doesn't think the provinces are seperate?
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