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October 28th, 2006, 11:51 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: 1.08 bugs.
Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 28th, 2006, 03:39 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
I just had an AI demand I remove my ships from a system I've not yet heard of O_O
Also, somehow the AI managed to move half a dozen ships which had all their engines destroyed or rendered inoperational by damage *11* hexes in one turn, ending up with the rest of his undamaged ships from the same attack. I.e., as if they weren't damaged at all.
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October 28th, 2006, 07:14 PM
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Corporal
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Join Date: Mar 2004
Location: LA
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Alliance
This is probably known, but I get several CTD when doing various things inside the Alliance chambers. That sounded dirty.
Alliance Relations button - CTD
A few others as well.
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Man, I babble...
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October 28th, 2006, 09:10 PM
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Private
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Join Date: Oct 2006
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Re: 1.08 bugs.
Quote:
Raapys said:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O
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Are you allied with another empire? I have recieved threats based on my allies colonies/ships.
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October 28th, 2006, 09:12 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
Ah, that's it then, because I had two requests, none of which systems I had actually found, but I have one ally who's spread all over the place.
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October 28th, 2006, 10:43 PM
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Sergeant
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Join Date: May 2002
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Re: 1.08 bugs.
It looks like Satellite layers (and maybe other unit deployers too), aren't removing the units from thier cargo holds when they deploy them in combat. I had a sat layer which was attacked and dropped sats, then after the battle it still had a full load of the sats, and the ones it deployed were also still deployed. In effect, I got "free sats".
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October 28th, 2006, 10:48 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: 1.08 bugs.
I had one of my satellite layers under attack, and it dropped its two satellites; but they emptied from the cargo like they should. However, from what I remember those satellite layers were using the 'Carrier' design type since Satellite Layer wasn't implemented yet. That was using Balance 0.92.
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October 29th, 2006, 05:33 AM
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Private
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Join Date: Oct 2006
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Re: 1.08 bugs.
Quote:
Phoenix-D said:
Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
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Really? Because they didn't do it when I tried and had no number (i.e. 1/1) showing their movemement points.
And if they only get one movement point that it's STILL mis-reported the movement points, because instead of 21 it gets 1. :-/
Quote:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O
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That happened to me as well, a couple of times but I forgot to report it. 
The system certainly wasn't exploreed and yet the AI was demanding I clear out (I think it was asking me to lose my colonies there actually). I did have colonies in one of their systems - just not the named one.
I certainly wasn't allied though I may have had a treaty.
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October 29th, 2006, 12:58 PM
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Private
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Join Date: Aug 2002
Location: Hungary
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Re: 1.08 bugs.
Sry if this is noted already, I dont have much time to read all posts here, but found a bug: with "warp points located anywhere in a system" option I saw a warppoint generated in a sector that already occupied by a star. Its nasty cuz cannot move there so u cant warp  . I didn't try it from the other side.
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October 29th, 2006, 01:12 PM
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Sergeant
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Join Date: May 2002
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Re: 1.08 bugs.
Hmm, another issue that seems to only be affecting me. Seems something's up.
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