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  #111  
Old October 28th, 2006, 11:51 AM

Phoenix-D Phoenix-D is offline
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Default Re: 1.08 bugs.

Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
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  #112  
Old October 28th, 2006, 03:39 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

I just had an AI demand I remove my ships from a system I've not yet heard of O_O

Also, somehow the AI managed to move half a dozen ships which had all their engines destroyed or rendered inoperational by damage *11* hexes in one turn, ending up with the rest of his undamaged ships from the same attack. I.e., as if they weren't damaged at all.
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  #113  
Old October 28th, 2006, 07:14 PM

Barronosod Barronosod is offline
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Default Alliance

This is probably known, but I get several CTD when doing various things inside the Alliance chambers. That sounded dirty.

Alliance Relations button - CTD
A few others as well.
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  #114  
Old October 28th, 2006, 09:10 PM

Astax Astax is offline
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Default Re: 1.08 bugs.

Quote:
Raapys said:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O

Are you allied with another empire? I have recieved threats based on my allies colonies/ships.
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  #115  
Old October 28th, 2006, 09:12 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

Ah, that's it then, because I had two requests, none of which systems I had actually found, but I have one ally who's spread all over the place.
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  #116  
Old October 28th, 2006, 10:43 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

It looks like Satellite layers (and maybe other unit deployers too), aren't removing the units from thier cargo holds when they deploy them in combat. I had a sat layer which was attacked and dropped sats, then after the battle it still had a full load of the sats, and the ones it deployed were also still deployed. In effect, I got "free sats".
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  #117  
Old October 28th, 2006, 10:48 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

I had one of my satellite layers under attack, and it dropped its two satellites; but they emptied from the cargo like they should. However, from what I remember those satellite layers were using the 'Carrier' design type since Satellite Layer wasn't implemented yet. That was using Balance 0.92.
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  #118  
Old October 29th, 2006, 05:33 AM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Phoenix-D said:
Except you're wrong. Fighters can move around on the system map just fine. They can't warp, and the turn they're launched they only get one movement point, but other than that- they work like a ship.
Really? Because they didn't do it when I tried and had no number (i.e. 1/1) showing their movemement points.

And if they only get one movement point that it's STILL mis-reported the movement points, because instead of 21 it gets 1. :-/



Quote:
I just had an AI demand I remove my ships from a system I've not yet heard of O_O
That happened to me as well, a couple of times but I forgot to report it.
The system certainly wasn't exploreed and yet the AI was demanding I clear out (I think it was asking me to lose my colonies there actually). I did have colonies in one of their systems - just not the named one.
I certainly wasn't allied though I may have had a treaty.
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  #119  
Old October 29th, 2006, 12:58 PM
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Blade W Blade W is offline
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Default Re: 1.08 bugs.

Sry if this is noted already, I dont have much time to read all posts here, but found a bug: with "warp points located anywhere in a system" option I saw a warppoint generated in a sector that already occupied by a star. Its nasty cuz cannot move there so u cant warp . I didn't try it from the other side.
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  #120  
Old October 29th, 2006, 01:12 PM

Shadowstar Shadowstar is offline
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Default Re: 1.08 bugs.

Hmm, another issue that seems to only be affecting me. Seems something's up.
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