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  #111  
Old May 29th, 2007, 05:45 AM

GameExtremist GameExtremist is offline
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Default Re: Caelum\'s folly

Quote:
Digress said:
Caelum is soon to be no more. I have been too clever by half. I thought Dark Skies would be the perfect sheild against rampaging Arcoscephalian elephants - don't need to buy many troops, just rely on my high dominion coupled with Dark Skies to see those animals off.

The clever bit was luring Arco's armies deep into my territory so that when I couter-attacked I could destroy them en-masse. But the elephants just won't rout.
Yeah I'm a little surprised they haven't routed. With a -1 morale you'd think they'd be a little more flighty. But I don't actually think they are making many morale checks due to them not actually taking many casualties.

I'll PM you a tactic that would have worked for sure though ; )
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  #112  
Old May 29th, 2007, 07:42 AM

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Default Re: Caelum\'s folly

I thought the fear effect of the false horrors would do the trick. Obviously misread morale check mechanics - I thought being exposed to something causing fear was enough to force a morale check.

Maybe the fear aura has to cover more of the squad ?

When it didn't work the first time maybe I shouldn't have given it a second go ?

Well you squashed the army I had planned to deal out casualties with early on - Blessed Mistform Pegasi and Temple Guards I thought would make a mess of you but it wasn't to be ....
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  #113  
Old May 29th, 2007, 08:36 AM

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Default Re: Caelum\'s folly continued

In a couple of those battles your estimate of -1 morale seems almost a little bit optimistic.

I am pretty sure the majority of your elephants of were -2 or worse and the footsoldiers behind them not a great deal better.
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  #114  
Old May 29th, 2007, 11:39 AM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

Okay, I've now completely changed the setup for the llamaserver to entirely bypass the stupid company (123-reg.co.uk, in case anyone's interested). Apparently this will take 1-3 days to come fully into effect, but once that's done we'll hopefully be back to full reliability. Of course we might well be back to full reliability already, if they've fixed their problems - there's no way of knowing.
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  #115  
Old May 29th, 2007, 02:09 PM
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DrPraetorious DrPraetorious is offline
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Default Re: Caelum\'s folly continued

With my last, choking breath, I curse you, Marignon.

Our only consolation is that you have but two - TWO provinces to show for all the blood and treasure you lost defeating me. Pangaea, though first to feel my sting, got off comparatively lightly, which they wouldn't have done if I'd been free to mindhunt instead of needing to march all my magi around to serve as communion whores. The humiliation! Conquered by naked beastmen.

From the depths of hell I spit upon thee, Marignon. It seems that you have supborned R'lyeh with your silver-tongued lies - we can only hope that he betrays you with exemplary savagery.

Peace out,
Knife Bright Insight
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  #116  
Old May 29th, 2007, 03:04 PM

Xietor Xietor is offline
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Default Re: Caelum\'s folly continued

You were a worthy foe, good Dr., and I hope we can be friends in a future game.

You did win our 1st early clash, when i got a rude awakening with your 130 amazon archers, flaming arrows, and arrow fend, but you never defeated an army that contained my double 9 blessed white centaurs, and your soul slay spam hurt them not-and that was in your magic 3 dominion, not in my drain dominion.

After that 1st encounter, I was prepared for your magic-potent though it was. And you may have noticed, my troops were never clumped up in tailor-made formations for your aoe spells.



Lastly, I actually have quite a few astral mages, low level to be sure, but i am not sure that your mind hunts would have yielded the result to which you aspired.
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  #117  
Old May 29th, 2007, 07:31 PM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

Quote:
And you may have noticed, my troops were never clumped up in tailor-made formations for your aoe spells.
lol

Ah well, at least I learnt something from my thrashings (to those who didn't see/hear, I had huge numbers of mages massacred by Pythium due to, er, unwise battlefield placement).

I feel the pain of your curse, Dr P. I hope I will be able to recover from your embarrassing massacres of my greatly numerically superior armies.

Apologies for the turn delay. Arco hadn't got his turn in, and being as there've been a lot of troubles at my end in the last few I thought I should delay the turn rather than let Arco stale. I think (hope!) we will be back to normal after this turn though.
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  #118  
Old May 30th, 2007, 12:39 PM

llamabeast llamabeast is offline
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Default Re: Caelum\'s folly continued

I'm mortified to discover that llamaserver.net now has popups! Euck! I'm really let down, the company I just started using (zoneedit.com) doesn't mention that anywhere. I tell you, trying to get this sorted has been like wading through internet evil, so many companies appearing to be nice then trying to screw you over. Anyway, I'll get it sorted ASAP, and sorry for the popups.

Hopefully my technical ramblings will cease shortly!
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  #119  
Old May 31st, 2007, 10:34 AM

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Default Re: The Caelian Follies

Well Caelum is all about grand, all too late, gestures now. I hope my terribly portentous Sea of Ice has messed with somebody's plans. I will take anybody's plans .

Even people who had no part in my downfall - and yes that means everybody except Arcoscephale and R'yleh .

My most learned nation is to be, fittingly methinks, remembered in the following manner "remember the time I ever so slightly had to change my plans for a bare handful of turns when Caelum cast that terribly portentous Sea of Ice"

With that Caelum will be remembered. Or at least something like that .....
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  #120  
Old May 31st, 2007, 10:39 AM

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Default Re: Caelum\'s folly continued

Hello all!

Right, for many of you the battle reports for this turn will look wrong. Sorry.

The reason for this is that I was persuaded by players in another game that it would be a good idea to upgrade Worthy Heroes to a new version. Because you can't change which mods a game is using, what I had to do is overwrite heroes1_6.dm with a copy of heroes1_7.dm, and then change the version numbers so that 1.7 looked like 1.6 (so that the game would be tricked into using it).

With hindsight this wasn't the best plan, because I forgot that other games (such as this one) were using the mod as well. I was going to suggest that you all download my fixed version of the mod, but I've just realised that will screw up all your other games.

So I think I will have to change back to worthy heroes 1.6.

If you want to view the current turn correctly please first backup your heroes1_6.dm file, then download and use the attachment to this post. The battles will then look correct. When you're done, switch back to your backed up copy of heroes1_6.dm.

If you didn't get any screwy battle reports this turn (or you don't feel the need to see the correct battles) you don't need to do anything.

I think the lesson I've learnt from this is that you can't really upgrade a widely used mod mid-game. Sorry for the mess-up.
Attached Files
File Type: zip 525228-heroes1_6fake.zip (17.4 KB, 61 views)
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