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August 29th, 2007, 10:59 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Mara - EA game for newish players - recruiting
Great, thanks Warhammer, I'll PM you the password.
Everyone else - Warhammer's the man to ask for postponements etc - although still do it by this thread so people can see what's going on.
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August 29th, 2007, 11:27 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara - EA game for newish players - recruiting
Since we have two players that will be out of town for the weekend, I will postpone the game.
Snacktime, when will you be leaving and when will you be getting back?
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August 29th, 2007, 05:44 PM
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Corporal
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Join Date: Jun 2007
Location: Atlanta
Posts: 155
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Mara - EA game for newish players - recruiting
Hi - I leave Friday evening and get back Tuesday evening, EST. But if we want to make the postponement shorter, I will find a way to log in.
Thanks Warhammer.
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August 29th, 2007, 05:47 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Mara delay
I will postpone it tomorrow night and have the next turn run Wednesday morning.
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August 29th, 2007, 09:23 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara delay
So has Velusion taken over or is sum1won still playing?
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August 30th, 2007, 01:16 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
I'm playing. I didn'[t get confirmation from enough players, and besides, I'm getting eliminated from some of the other games.
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August 30th, 2007, 02:19 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Mara delay
I...couldn't confirm. The idea of Yomi, in your currently very-strong position, in the hands of an experienced player...
I'm a coward. Sorry. : )
At least I couldn't bring myself to outright *refuse*! That's good, right? Right? ...
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August 30th, 2007, 02:43 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
Quote:
IndyPendant said:
I...couldn't confirm. The idea of Yomi, in your currently very-strong position, in the hands of an experienced player...
I'm a coward. Sorry. : )
At least I couldn't bring myself to outright *refuse*! That's good, right? Right? ...
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Its okay. Either way, my luck with my oni is not what I hoped it would be- I'm getting far too many fire mages, and not enough earth or death.
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August 30th, 2007, 11:04 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Mara delay
You guys should all get a note soon regarding the server for this weekend. I've set the turn run time for 120 hours, but left quick host on. That way we can still run turns until Snacktime or I can't get to a computer.
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August 31st, 2007, 02:14 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Mara delay
The nation of Yomi would like to remind its neighbors that any attacks will be repulsed with extreme prejudice, and massing armies on its borders is considered a hostile act. Furthermore, the nation of Yomi also possesses the capability to get some serious hurting on.
*fixed
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