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September 13th, 2001, 02:00 AM
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National Security Advisor
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Re: Some of my ideas and questions
Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 13th, 2001, 02:45 AM
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First Lieutenant
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Location: NY
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Re: Some of my ideas and questions
can i turn a planet into a sun?or a planet of type a to type b?
Comonents
Bussard ramjet:a engine simwhat slower then a Nova engine but uses no supplies
Robotic terraforers:large but increases a planets conditions and value.
Nano armor:biological armor but at its highest it is equal to bio armor level 2 only..
Gauss cannon:medum power and good range but usees some ssupllies
Emp cannon:disables one ships weapons for 20 turns but is hard to research and is hefty and has a reload of 20 as well
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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September 13th, 2001, 03:05 AM
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National Security Advisor
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Re: Some of my ideas and questions
"can i turn a planet into a sun?or a planet of type a to type b?"
No.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 13th, 2001, 03:31 AM
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First Lieutenant
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Re: Some of my ideas and questions
Beamer:a average weapon slightly better then a meson bLaster for Infantry as well.
Blazer:a better beamer and for ground as well.
Tasp:yes i mentioned it before but now infantry havbe it also oops fired it at the worng end Lol
Interceptors d missles
Decoy missles:a missle that is fast and does no damage used to distract PD cannons
Ships:
Asteroid ship:a slow ship with a lot of armor and needs megascale engineering as well
Juggernuaght bigger then a super dreadnought(in my mod they are called Krakkens)but smaller then a base ship(renamed flagship)
Moniter:a 5 kt pemranantly cloaked sat
Raider:for pirates only it has a lot of supply storage built in and a high engine capicity good for hit and run missions or as pack scavangers or mop ups quite possibly the most strategeic pirate ship.
Guerilla raider me as above but with stalth armor and slightly smaller
Plunderer:a pirate equivelent of a cruiser.
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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September 13th, 2001, 03:54 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Some of my ideas and questions
quote: Suicide, I amee a new type of construction- the Star Colony- for TechMod, and didn't notice any problems with it. Worked fine.
Oh, I see. I was under the impression that there was a separate ability for ring vs sphere world. I really should not be basing anything off of the description of a component.
Create Constructed Planet
Value1 = The Special Ability ID in PlanetSize.txt to construct.
This would still require the "destruction" of a star to build each one.
NO building moons & stuff.
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September 13th, 2001, 04:34 AM
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First Lieutenant
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Re: Some of my ideas and questions
i have a new species type sun colonists they have no colony modules instead they create Sun colonys!! ohh yay and some new sun colonys see below
Sun colony:for sun dwellers only
Hiveworld:requires severel comonents like goo and stuff For bugs only
Star harvester:a small tiny sized colony that procuces a good sum of rads and its for us all to enjoy....
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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September 13th, 2001, 06:17 AM
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National Security Advisor
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Re: Some of my ideas and questions
"Create Constructed Planet
Value1 = The Special Ability ID in PlanetSize.txt to construct."
Yeah, still requires a star, but it does work. Change this to, say, 3, add the appropriate entries to the other files, and you're in business.
You CAN'T, however, make a race that only colonizes stars. First, SE4 requires you to pick a starting type/air, and automatticly gives out the tech. Second, these new structes do NOT start out with a colony on them. You have to colonize them.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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September 14th, 2001, 12:42 AM
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General
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Location: Pittsburgh, PA, USA
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Re: Some of my ideas and questions
quote: can i turn a planet into a sun?or a planet of type a to type b?
If you destroy a type A planet, then create a new planet out of the asteroid rubble, will the new one automatically be another type A? If not, you could repeatedly destroy and create the planet until a type B was randomly generated.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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September 14th, 2001, 12:57 AM
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Lieutenant General
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Re: Some of my ideas and questions
the atmosphere will be different every time, im not sure about planet type. size and resource value is constant.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 14th, 2001, 02:52 AM
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Shrapnel Fanatic
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Re: Some of my ideas and questions
Asteroids are always "rock", but turn into any of Ice/Gas/Rock when planetized.
I believe that if you keep smashing and rebuilding, you can get any atmosphere with any surface. Thusly, with enough time and budget, you could colonize all planets in a "own atmosphere/surface only" game.
These are always subject to the restrictions of: no Gas/None, Gas giants are always large or huge.
[This message has been edited by suicide_junkie (edited 14 September 2001).]
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