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December 3rd, 2008, 08:54 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Quote:
But they would be required to tell you what they were doing, at the beginning of the turn, so that you would have that turn in which to quickly respond.
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So for instance if they send the message in-game before they write the orders, is this valid? In such a case, the attacker DOES tell at the beginning of the turn, before the attack order is even given, but the target has no time to react.
I think the problem is that there are both turns and in-between-turns. If you limit yourself to in-game diplomacy (which, by the way, is the only one that is sure to reach your target), then the NAP1 you propose is equivalent to zilch. If you allow for out-of-game diplomacy, then it looks ok. Except if you're running on quickhost, send the message 1 min before posting your turn and yours is the last turn, quickhost starts and the defending player would be definitely right to be pissed off. On the other hand, if he has time to react before posting orders, for instance you wait for him to answer your message before sending yout orders, then I think it would be ok.
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December 2nd, 2008, 08:49 AM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
I agree about spells being NAP breakers.
Casting any spell against someone is a hostile act. If that weren't so you could cast spells against anyone and still say it isn't a hostile act. ( although nobody is stupid enough to believe that )
For example VOTD, you kill someones pretender and that isn't a NAP violation? Unlikely
And what about send horror. Mictlan would be in a position to take someone out before the war even starts.
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December 3rd, 2008, 12:53 PM
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Sergeant
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Join Date: Oct 2006
Posts: 290
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Re: Mistletoe - an LA game for busy people (in progress)
To be honest I used to play according to the Bananadines rules.
But now, I realize, that it doesnt have to be the best option, becouse of the problem WHEN the other side is being informed about the ending of the NAP. I see, the Bananadines definition is ok only when we use ONLY the ingame message system
Otherwise, even with NAP2, we can "earn" one extra turn 
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December 5th, 2008, 02:18 AM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
A new era has begun for Mankind. Crust has fallen into Kokytos apparently so I have put in slayers_ai as our new Man. Please update your magickal indices of world rulers accordingly.
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December 5th, 2008, 02:22 AM
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Private
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Join Date: Sep 2006
Posts: 38
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Thanked 4 Times in 3 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
err...where's the map?
never mind...i found it... 
Last edited by slayers_ai; December 5th, 2008 at 02:24 AM..
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December 5th, 2008, 06:36 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: Mistletoe - an LA game for busy people (in progress)
The nation of Ermor deplores the cowardly and hypocritical sneak attack by Pangaea on our lands. Without so much as a declaration of war, Pangaea's forces stormed over the borders of a nation that has never attacked another. In a shameful piece of propaganda, the Pangaeans called themselves a "living nation" while simultaneously fielding undead of their own in battle. Hypocrites, one and all!
We invite Pangaea's neighbors to demonstrate to that rotting nation what a sneak attack is like. We will have to satisfy ourselves with a more conventional, and more honorable fight. Mark well how a civilized nation acts: we hereby declare war on Pangaea. And having done so, we now feel free to attack, knowing that no right-minded nation could find fault in our actions.
the Eternal Senate of Ermor
(in continuous session since the fall of Ermor, and not intending to recess anytime soon)
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December 5th, 2008, 09:14 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
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Re: Mistletoe - an LA game for busy people (in progress)
Pangea did lay claim to all the world's forests a couple of months back.
In any case, it will soon be the Eternal Senate of Ermor in Exile, as the invincible armies of Pangea will be laying siege to Ermor next turn.
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December 18th, 2008, 08:41 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
As promised, Pangea has laid siege to the Ermorian capital and torn down its walls. In a desperate, last ditch gamble, Ermor threw its remaining armies at the besiegers. In the resulting battle, the armies of Pangea stood firm and destroyed the elite corps and corpses of Ermor's army. Six hundred Knights of the Sepulchre, undead calvary, and legionnaires were destroyed. The one sad note of the battle was that we killed none of the enemy's leaders. However, we did cut off some of their lines of retreat, and so we hope to have destroyed several leaders after the battle.
Pangea renews its call for all living nations of the world to join us in wiping out Ermor. The undead are weak, and ripe for the crushing.
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December 18th, 2008, 08:49 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Pangaea is not paying close attention if they think they need the help of all living nations to wipe out Ermor...
And playing Ermor looked so easy in SP!
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December 18th, 2008, 10:46 PM
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Second Lieutenant
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Join Date: Jan 2007
Posts: 411
Thanks: 69
Thanked 20 Times in 13 Posts
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Re: Mistletoe - an LA game for busy people (in progress)
Do you hear that LA Ryleh? Pangea is coming after you next!
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