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  #111  
Old June 24th, 2009, 08:11 PM
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Burnsaber Burnsaber is offline
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Default Re: Sentient Machines - [Game on]

Hmm. Apparently unoptimized was unable to fix his problem in time. I've dealyed the current hosting by 24h and PM'd unoptimized about the situation. Unless he either

1)Manages to fix the problem
2)Gets back to his desktop

We might have to search for a sub.
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  #112  
Old June 25th, 2009, 03:57 AM
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Default Re: Sentient Machines - [Game on]

The search for a sub has begun!
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  #113  
Old June 26th, 2009, 06:49 PM
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Default Re: Sentient Machines - [Turn 3, Looking for a sub]

Sub found. Pelthin is now in control of MA Ulm.

Game will now continue with regular scheducle.
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  #114  
Old June 26th, 2009, 07:50 PM
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Default Re: Sentient Machines - [Game on]

Gulp. Starting this turn, man I have tons of gold and no Resources.

Prior to reading this thread all the way through, I looked at my pretender, and was like Oh man, I am going to kick ***.

Then I realized that everyone has this kind of monster for a pretender and I am a few turns behind.

Fear the Blackness of my Forces!!!

Or.. Please don't kill me..

<==== See I am a little angel.
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  #115  
Old June 27th, 2009, 01:07 AM

atul atul is offline
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Default Re: Sentient Machines - [Game on]

...well at least we all know who gets fordo's hobbits this time. And you're in steady research lead to boot, too.
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  #116  
Old June 27th, 2009, 04:16 AM
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Default Re: Sentient Machines - [Game on]

Thanks for joining the game Pelthin.
Good Luck!
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  #117  
Old June 29th, 2009, 01:29 AM

atul atul is offline
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Default Re: Sentient Machines - [Game on]

So... time to kill mr misfortune preventor?
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  #118  
Old June 29th, 2009, 07:51 AM
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Default Re: Sentient Machines - [Game on]

Next turn, IIRC.
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  #119  
Old June 29th, 2009, 08:02 AM
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Default Re: Sentient Machines - [Game on]

Quote:
Originally Posted by atul View Post
So... time to kill mr misfortune preventor?
He/she (male name but female graphic? Sure modness) attacks on turn 8. So wait for one more turn.

I'm going to send a in-game message this turn to remind everyone about the sacrifice next turn.
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  #120  
Old June 29th, 2009, 08:40 AM
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Default Re: Sentient Machines - [Game on]

On a separate notice, I was wondering if I should make the "Game Device" a separate stand-alone mod, replacing all national scouts. Might be useful for games where you want to eliminate "lab/temple burns on turn 2 dropouts).

Would there be intrest in such mod?
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