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  #111  
Old July 18th, 2009, 08:20 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Well, it's possible that happened if you got a luck event or something. Did the game say that your pretender was reduced in power? If it did we may have to restart it.
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  #112  
Old July 18th, 2009, 08:33 PM

Alpine Joe Alpine Joe is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

It did say it had been reduced in power, and it is dormant, so I can't tell what happened right now. It may be best just to do a restart, with me resubmitting my pretender, just to be safe. I hope you all don't mind.
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  #113  
Old July 18th, 2009, 08:34 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Yeah, sounds like it. Well, I would restart the game, but my admin password doesn't work. I will have to figure out the new one from llamabeast.
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  #114  
Old July 18th, 2009, 09:05 PM

Lavaere Lavaere is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

I don't mind, just first time I've seen a cheat message before
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  #115  
Old July 18th, 2009, 10:22 PM
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the Vanishag the Vanishag is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Maybe another CBM + Tourmaline error? Joe, did you have CBM enabled when you created your pretender?
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  #116  
Old July 18th, 2009, 10:34 PM

Alpine Joe Alpine Joe is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Quote:
Originally Posted by the Vanishag View Post
Maybe another CBM + Tourmaline error? Joe, did you have CBM enabled when you created your pretender?
Hmm I don't think so. Since I made that specific mistake when looking at the various nations, I made sure to disable it prior to pretender creation. There is a small chance I simply uploaded the wrong Arga Dis pretender (I tested several), but I don't believe any of them were created under CBM.

Sorry about this inconvenience people, I know how annoying it is to have a game stall this early. If everyone is okay with continuing, we can, and I will just play with whatever pops out at the end of year one.
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  #117  
Old July 18th, 2009, 11:30 PM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Well. I would be willing to keep playing if you are. There's still the minor manner of hearing back from llama about whether he still wants to sub for trumanator or not. By the time we hear back from him I think it would be fairly easy to unstart the game, get your pretender back in, and get going. Just as long as you're on the ball about it alpine joe. Only three people have submitted turns so far anyway. They would have to resubmit their turns I'm pretty sure... I don't think that's going to be a huge problem.

I just want to try and keep this from getting out of hand. All kinds of crazy errors could pop up if someone has the wrong mod or something, and that could kill the game just as dead as a slow start. So I am inclined personally to get this issue ironed out.
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  #118  
Old July 19th, 2009, 09:25 AM

Alpine Joe Alpine Joe is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Yeah I'll be on the ball for when the game pops up again waiting for pretenders. Will this mean everyone has to resubmit, or just me?
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  #119  
Old July 19th, 2009, 09:45 AM

rdonj rdonj is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Well, I just got my new password. Woohoo. I'll unstart the game straight away and figure that out.

Edit: Okay, it looks like we just need your pretender alpine joe. So whenever you're ready, the game will start.

Last edited by rdonj; July 19th, 2009 at 09:55 AM..
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  #120  
Old July 19th, 2009, 10:58 AM

Alpine Joe Alpine Joe is offline
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Default Re: Tourmaline - Mod Nations Game (Uploading Pretenders)

Alright its in we should be good to go. Sorry about the holdup people, hopefully we can still have a good game.
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