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September 12th, 2009, 09:32 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Momentum 2 - Running
Quote:
Originally Posted by Aethyr
As Pan is prepared to pounch on me, I expect that I'l be even more unthreateing in the near future.
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looks like pythium
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September 13th, 2009, 03:58 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
A word of advice, don't cast Iron Skin when the opposition has air mages.
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September 13th, 2009, 04:29 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
Hey, Aethyr, isn't it too early to be starting with scorched earth?
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September 13th, 2009, 04:53 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Momentum 2 - Running
I'd hardly call maximizing income out of provinces I chose not to defend (assuming rightly that I'd been infiltrated by your sneak forces) "scorched earth".
Pythium's mages are expensive and I want to have as many as I can to properly welcome you when you decide to visit my capitol.
__________________
Power is an illusion...
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September 13th, 2009, 06:02 PM
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Captain
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Join Date: Jan 2008
Posts: 913
Thanks: 21
Thanked 53 Times in 33 Posts
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Re: Momentum 2 - Running
So, now what? You will let me take all your provinces, except the capital? Or you will try to reclaim the now useless provinces with the troops bought from the money you got while destroying them?
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September 14th, 2009, 04:23 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Momentum 2 - Running
Useless? Destroyed? Well, if that's the way you feel I will indeed be happy to take them off your hands. As soon as I come up with something that vaugely resembles a strategy I'll be sure to let you in on the whole plan.
__________________
Power is an illusion...
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September 14th, 2009, 05:46 PM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: Momentum 2 - Running
12 hours and 24 minutes to generate the most recent turn. Nice.
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September 15th, 2009, 03:02 PM
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First Lieutenant
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Join Date: Jun 2007
Location: Douglasville, Ga
Posts: 604
Thanks: 26
Thanked 20 Times in 10 Posts
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Re: Momentum 2 - Running
Eriu gives notice on its NAP to the early usurpers of our lands TC.. Turn 26
For what it matters since it looks like Vanhiem will have finished TC before we even have a chance to reclaim what TC stole from us during our troubled beginnings.
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September 16th, 2009, 04:58 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Momentum 2 - Running
Valerius,
I have to take a short day trip for business. May I have a 4 hour extension for the current turn? Thanks
__________________
Power is an illusion...
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September 16th, 2009, 11:15 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Momentum 2 - Running
No problem, I've delayed hosting until 14:00 GMT Thursday. Kind of strange that it hasn't updated on the llamaserver yet - but the admin log does indicate hosting was postponed. I'll keep an eye on it and turn off quickhost if needed.
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