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January 2nd, 2010, 08:45 PM
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BANNED USER
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Location: Seattle
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I agree with what baalz says about duels and such, and sha bay is great for 4 people. Silent seas works for me. and with 15 water, it might work for having a sea nation too
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January 2nd, 2010, 09:20 PM
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Major
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Why would you have 64 players waiting on 14? Just start the next round up for everyone that has an opponent, there's not really any need to keep the rounds synched up.
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January 2nd, 2010, 10:42 PM
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First Lieutenant
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
If the choice is to go with a smaller map, I'v vote for vrb's (and retricting sea nations) over silent seas for the balanced locations/geography.
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January 3rd, 2010, 12:06 AM
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
My vote is for Silent Seas. It's the most balanced land/sea map of the desired size, and, it's a very good map.
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January 3rd, 2010, 03:55 AM
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Captain
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I too would like to vote for Silent Seas (the unwrapped one; because the wrapped map gives a too huge boost to nations who can sail).
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January 3rd, 2010, 04:55 AM
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General
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Join Date: Sep 2003
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Silent seas is ok but I think an all land map would be better suited for the tourney.
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January 3rd, 2010, 02:23 PM
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Major General
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by WraithLord
Silent seas is ok but I think an all land map would be better suited for the tourney.
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I'm curious why you feel that was as I feel the opposite. No water reduces strategic options and removes one of the native advantages of several nations skewing the power even more towards those nations with first rate straightforward ground troop - Neifelheim, Mictlan, Lanka, etc. Having water is going to give a bit to Agartha, Atlantis, Patala, Marignon, etc. who are generally much lower on the power curve, and with the ratios its not like you could win without also winning on the land. If the matchup is between two nations poorly suited to water it'll probably mostly be ignored, though any nation could consider the water when designing their pretender. It just seems like the presence of water would lend itself to richer strategies.
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January 3rd, 2010, 02:57 PM
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BANNED USER
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I agree completely.
I really wish that each round the tourney god could say it will be between EA-Mictlan and LA-Mictlan, Sauromatia and Ctis.
Or give 3 nations choices for A, three for B.
Then whoever choses a or b, the opponent choses the map out of maps 1,2,3,4.
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January 3rd, 2010, 05:21 AM
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Major General
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
If we're using Silent Seas, can i request fixed starts? Because random starts can lead to *really* close placements on that map.
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January 3rd, 2010, 05:22 AM
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General
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Join Date: Sep 2003
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
second that.
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