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  #1  
Old January 2nd, 2010, 08:45 PM

Frozen Lama Frozen Lama is offline
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I agree with what baalz says about duels and such, and sha bay is great for 4 people. Silent seas works for me. and with 15 water, it might work for having a sea nation too
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Old January 2nd, 2010, 09:20 PM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Why would you have 64 players waiting on 14? Just start the next round up for everyone that has an opponent, there's not really any need to keep the rounds synched up.
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Old January 2nd, 2010, 10:42 PM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

If the choice is to go with a smaller map, I'v vote for vrb's (and retricting sea nations) over silent seas for the balanced locations/geography.
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Old January 3rd, 2010, 12:06 AM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

My vote is for Silent Seas. It's the most balanced land/sea map of the desired size, and, it's a very good map.
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Old January 3rd, 2010, 03:55 AM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I too would like to vote for Silent Seas (the unwrapped one; because the wrapped map gives a too huge boost to nations who can sail).
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Old January 3rd, 2010, 04:55 AM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Silent seas is ok but I think an all land map would be better suited for the tourney.
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Old January 3rd, 2010, 02:23 PM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Quote:
Originally Posted by WraithLord View Post
Silent seas is ok but I think an all land map would be better suited for the tourney.
I'm curious why you feel that was as I feel the opposite. No water reduces strategic options and removes one of the native advantages of several nations skewing the power even more towards those nations with first rate straightforward ground troop - Neifelheim, Mictlan, Lanka, etc. Having water is going to give a bit to Agartha, Atlantis, Patala, Marignon, etc. who are generally much lower on the power curve, and with the ratios its not like you could win without also winning on the land. If the matchup is between two nations poorly suited to water it'll probably mostly be ignored, though any nation could consider the water when designing their pretender. It just seems like the presence of water would lend itself to richer strategies.
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Old January 3rd, 2010, 02:57 PM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I agree completely.

I really wish that each round the tourney god could say it will be between EA-Mictlan and LA-Mictlan, Sauromatia and Ctis.

Or give 3 nations choices for A, three for B.

Then whoever choses a or b, the opponent choses the map out of maps 1,2,3,4.
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Old January 3rd, 2010, 05:21 AM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

If we're using Silent Seas, can i request fixed starts? Because random starts can lead to *really* close placements on that map.
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Old January 3rd, 2010, 05:22 AM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

second that.
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