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  #111  
Old September 30th, 2013, 03:46 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Guys,

There have been quite a few extensions granted this turn (5 so far), which I take as a sign that we need to extend the interval. We're now on a 124-hour clock, which pushes out the hosting date/time to 13:42 GMT on Wednesday October 2nd.

I also changed the admin password so that all extensions will go through me again. I'm doing this so that I can make sure these extensions are communicated to us all and try to maintain some forward momentum.

Moving forward, please try to give me 24-hour notification if you need an extension. I usually check the forums a couple of times a day, so I don't think this will be an issue. If you need a longer hosting interval, please let me know.
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  #112  
Old October 2nd, 2013, 09:01 AM

Evilhomer Evilhomer is offline
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Yeah those extensions is due to a higher then normal work load. Things have cleared up now, so looking forward it will be better - I do however require 4 more hours, working on the turn now.
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  #113  
Old October 7th, 2013, 01:49 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I hate to say this, but I think we should call this game for Evil Homer. He has an overwhelming advantage in every game metric (territory, gems, income, etc.) and has already conquered 3/4 of the map.

I was thinking that I had a chance against him since my main armies are still relatively intact, and I'm a stubborn SOB when it comes to these types of games, but I think all I'm doing at this point is prolonging the inevitable and wasting everyone's time in the process. I could prolong the end by many many turns and make Evil Homer pay dearly for coming after me, but it seems futile. If Dominions 4 wasn't here, I'd probably stick it out longer, but I'd rather focus on the new game then spend a few more months playing Dominions 3.

If anyone feels strongly about continuing, then I'll soldier on and continue to play as best as I can. I've added 48-hours to the clock to give everyone a chance to comment.

Last edited by revenant2; October 7th, 2013 at 02:16 AM..
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  #114  
Old October 7th, 2013, 06:58 AM

mattyburn7 mattyburn7 is offline
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I'm fine with giving it to Evil Homer. Well played!
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  #115  
Old October 7th, 2013, 09:10 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I really enjoyed the game, but I am fine with ending it now. Turns are fairly long and while you have caused me to loose some significant battles the gems-slaves-money quickly recovers those looses.

Thanks for the game, and hope to see you in dominions 4 !
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  #116  
Old October 7th, 2013, 03:47 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I'm going to give some time to Ossa to comment before officially declaring the game over.

I didn't elaborate in my earlier post, but I'm pretty sure you would have been able to dom kill me if our armies had stalemated on the battlefield. Your dominion was already washing over me, and I didn't have a lot of money to buy additional holy units to push back your dominion.

I was going to hit you with waves of my sneaky Morrigan's and try to blizkrieg you with a wave of my Fomorian thug-kings, but with all of your fortresses and SCs, you probably would have been able to stop me.

Overall, I feel like I fought pretty well, but you were just to big for me to take-down. If we had been comparable in size, things would have been a lot different But it is what it is and you fought a great game. You're ability to quickly advance in the mid-game and destroy everyone before you secured your win.
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  #117  
Old October 9th, 2013, 03:12 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I've ended the game. Thanks for everyone who played.
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