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March 10th, 2003, 12:29 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: AI DEATH MATCH 2
Master Belisarius, please check PM.
Thanks,
PTF
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March 10th, 2003, 04:28 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Quote:
Originally posted by PsychoTechFreak:
Master Belisarius, please check PM.
Thanks,
PTF
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Answered!
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March 10th, 2003, 04:37 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
XiChung vs Toron.
A fast game. The Toron killed the XiChung before the turn 170.
Link: XiChung_vs_Toron_A8.zip
Tesli'k vs Rage.
The Rage defeated the Tesli'k at the turn 210.
Link: Teslik_vs_Rage_A8.zip
Then the standing in the group A8 were:
Rage 3 points
Toron 2 points
Tesli'k 1 point
Shadows 0 point
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March 10th, 2003, 04:40 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Ok, the first round was finished... and here are the Groups for the Second Round.
The Groups were done acording the fixtured posted before: Death Match 2 Fixture.zip
Group B1
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Narn Regime
Space Vikings
Sallega
Teslik
Group B2
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Pyrochette
Rage
Drakol
Namovans
Group B3
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EEE
Fazrah
Earth Alliance
Azorani
Group B4
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United Flora
Orks
Aquilaeian
Praetorian
Group B5
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Cue Cappa
Klingon
Tessellate
Piundon
Group B6
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Gron
Khrel
Toron
Colonial
Now are fighting the Narn vs Vikings!
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March 10th, 2003, 06:01 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Master Belisarius:
Drakol vs Corrian.
The Corrian had everything to win, but finally lost by points at the turn 500.
The Drakol got the first place at the turn 492!
The main problem with the Corrian was that they had not mine-sweepers to finish the Drakol.
Also, the Corrian had so late in their research queue, the tech to colonize Ice planets.
Here the link: Drakol_vs_Corrian_A5.zip
Then, the standings in the group A5 were:
Cue Cappa 3
Earth Alliance 2
Drakol 1
Corrian 0
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In all fairness to my Corrian, this was a close battle and may have been won by either side, in fact, on turn 501 the Corrian were in first place.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 10th, 2003, 11:29 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: AI DEATH MATCH 2
Just wanting to say thanks to Master Belisarius and all the AI modders for such a good job..
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 10th, 2003, 01:43 PM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: AI DEATH MATCH 2
i'm not an active modder myself but i must say this is a very interesting thread.
hopefully SEV will include some sort of mechanism to allow to script the AI.
__________________
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March 10th, 2003, 05:21 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEATH MATCH 2
Gandaph: agree with you.
And think that with 2 little updates the Corrian would have defeated the Drakol without problems:
A) Including more minesweepers or moving the line to build them more up in the construcion_vehicles.txt
B) Into the research.txt move the ICE colonization up.
Unknown Enemy and Minipol: thanks for the support guys! Really apreciate that.
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March 10th, 2003, 05:39 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: AI DEATH MATCH 2
I agree, great thread, great idea and great work. This makes the whole game better because we get better AI's.
Here's an idea for the next AI tournament: All entries are submitted with $1 toward the grand prize which is the winner getting SE V when it is released. There should be enough entries to cover the cost of the game and shipping.
Slick.
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Slick.
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March 10th, 2003, 05:57 PM
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Private
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Join Date: Mar 2003
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Re: AI DEATH MATCH 2
I also agree. I only still have the demo and am waiting for my full copy order to be sent, but I've been reading up in this thread for well over a week now. The information seems to serve a lot more than simply battling AIs together, but it shares quite a bit of information about the reasons for victory and defeat (particularly concerning military and expansion methods). Especially for newcomers (like myself) who don't have the experience to know all of these strategies already. I also give props to the A.I. designers who went through quite a bit of work to make even reading about the conflicts seem exciting, not to mention the organizer for summing up the general strategies these A.I.s have used and supplying the files. Hopefully I'll know what to do to look at the files once I have my hands on the full Version.
On another note:
Being a Babylon 5 fan, it's kind of ironic, in a neat way, that the Narn Regime is doing as well as they have. Being that I always remembered them as a race typically beaten down and dominated by others. It's like watching some spinoff called Narn's revenge.
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